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Anyone want to hazard a guess as to what a Martial Controller would look like?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3877508" data-attributes="member: 22882"><p>Actually, the characters I would most think of as "controllers" in fantasy media are ALL what 4e D&D would call users of the "martial power source," since that seems to boil down to the "non-magical power source:"</p><p></p><p>Strategists.</p><p></p><p>Shu, Mathiu and Leon Silverburg, Havelocke Vetinari, Grand Admiral Thrawn - all are completely nonmagical characters in settings that have magical abilities, yet all are by FAR the most capable at controlling the battlefields on which they engage.</p><p></p><p>The Strategist sows confusion in his opponent's ranks by giving them a completely wrong impression of the party's plan. He effectively "moves" them - but even worse than a typical wizard, he forces them to expend their own movement to get where HE wants them.</p><p></p><p>The Strategist stuns and horrifies his opponents by revealing a trick up his sleeve. He debuffs them with morale penalties, possibly even reduces their hp in an area of effect, much like the leader buffs/heals his allies with inspiration.</p><p></p><p>The Strategist, when assisting his allies, does so with conditional, position-based benefits. Unlike a leader who magically enhances his allies, or inspires them with stirring words, he sets up a beneficial situation - only allies who choose to take advantage gain the boon.</p><p></p><p>The Strategist, when he can pick his battlefield, can 'rearrange' it by choosing the right place and time; he can't do it on the fly like a wizard (arcane controller) or druid (divine controller), but he can do so with greater precision provided he has prep time.</p><p></p><p>The Strategist's personal offensive abilities are based around finding his opponent's weaknesses and exploiting them - possibly in the form of debuffs that make them easier for allies to hurt, possibly in the form of a reduced version of sneak attack.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3877508, member: 22882"] Actually, the characters I would most think of as "controllers" in fantasy media are ALL what 4e D&D would call users of the "martial power source," since that seems to boil down to the "non-magical power source:" Strategists. Shu, Mathiu and Leon Silverburg, Havelocke Vetinari, Grand Admiral Thrawn - all are completely nonmagical characters in settings that have magical abilities, yet all are by FAR the most capable at controlling the battlefields on which they engage. The Strategist sows confusion in his opponent's ranks by giving them a completely wrong impression of the party's plan. He effectively "moves" them - but even worse than a typical wizard, he forces them to expend their own movement to get where HE wants them. The Strategist stuns and horrifies his opponents by revealing a trick up his sleeve. He debuffs them with morale penalties, possibly even reduces their hp in an area of effect, much like the leader buffs/heals his allies with inspiration. The Strategist, when assisting his allies, does so with conditional, position-based benefits. Unlike a leader who magically enhances his allies, or inspires them with stirring words, he sets up a beneficial situation - only allies who choose to take advantage gain the boon. The Strategist, when he can pick his battlefield, can 'rearrange' it by choosing the right place and time; he can't do it on the fly like a wizard (arcane controller) or druid (divine controller), but he can do so with greater precision provided he has prep time. The Strategist's personal offensive abilities are based around finding his opponent's weaknesses and exploiting them - possibly in the form of debuffs that make them easier for allies to hurt, possibly in the form of a reduced version of sneak attack. [/QUOTE]
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Anyone want to hazard a guess as to what a Martial Controller would look like?
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