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Anyone want to hazard a guess as to what a Martial Controller would look like?
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<blockquote data-quote="Cadfan" data-source="post: 3886024" data-attributes="member: 40961"><p>The biggest problems with an alchemist class are:</p><p></p><p>1) Hard to avoid looking like a poor man's wizard.</p><p>2) Hard to justify that other people can't just buy the alchemist's stuff and use it themselves, bypassing the need for levels in the class.</p><p></p><p>You could come up with fixes for these things, but I think that some of them would be awfully strained. For example, a risk of accidentally poisoning yourself might work with some alchemist items, but it would be hard to make it work with ALL the alchemist's creations.</p><p></p><p>I also don't think its really "martial" in the traditional sense of the term, but I'm not hung up on filling out all the different spaces on a grid of powers and roles. If an alchemist class were a good idea, I'd want one regardless of whether it was "martial." And if the best way to make an alchemist class was to give it some magical abilities, I'd DEFINITELY want to avoid nerfing it by insisting that it remain non magical in order to fill out the grid.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3886024, member: 40961"] The biggest problems with an alchemist class are: 1) Hard to avoid looking like a poor man's wizard. 2) Hard to justify that other people can't just buy the alchemist's stuff and use it themselves, bypassing the need for levels in the class. You could come up with fixes for these things, but I think that some of them would be awfully strained. For example, a risk of accidentally poisoning yourself might work with some alchemist items, but it would be hard to make it work with ALL the alchemist's creations. I also don't think its really "martial" in the traditional sense of the term, but I'm not hung up on filling out all the different spaces on a grid of powers and roles. If an alchemist class were a good idea, I'd want one regardless of whether it was "martial." And if the best way to make an alchemist class was to give it some magical abilities, I'd DEFINITELY want to avoid nerfing it by insisting that it remain non magical in order to fill out the grid. [/QUOTE]
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Anyone want to hazard a guess as to what a Martial Controller would look like?
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