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Anyone with experience running Warhammer 4e on Foundry VTT?
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<blockquote data-quote="Jagga Spikes" data-source="post: 9201814" data-attributes="member: 6761741"><p>I have been playing for about half year. System and core modules are very well done. Developer (Moo Man) is active on discord, and a capable and decent person.</p><p></p><p>I got Core, Starter and Ubersreik Adventures 1. While anything can be built in base system, from scratch, it does save time to get official modules. Most, if not all, tables are present: like hit locations and critical wounds. System has lots of optional configurability in-built: Fast SL (blackjack d100), automatic success/failure (5%/95%, or put your own values), criticals on all tests, initiative options, tons. Also, some community and developers own homebrew, all optional. There is effective character builder, as well. Also, code is accessible and readable, and can be modified if options are unavailable. Modules contain entire rulebook text and imagery.</p><p></p><p>Note also that all optional rules/fixes that appear in later books (like Winds of Magic overcast, or Up in Arms group advantage) are included in base system, so extra modules add content, but don't block features. For example, vehicles and vehicle modifications can be built in base system.</p><p></p><p>I would recommend GM Toolkit WFRP4 (which gives bunch of useful macros, for handling advantage and GM rolls), and simple calendar (built in Warhammer calendar). Also, I like bar brawl (for custom resource bars, with separate settings for PC/NPC), and health estimate (adds NPC verbose estimate for wounds resource).</p><p></p><p>Both thumbs up.</p></blockquote><p></p>
[QUOTE="Jagga Spikes, post: 9201814, member: 6761741"] I have been playing for about half year. System and core modules are very well done. Developer (Moo Man) is active on discord, and a capable and decent person. I got Core, Starter and Ubersreik Adventures 1. While anything can be built in base system, from scratch, it does save time to get official modules. Most, if not all, tables are present: like hit locations and critical wounds. System has lots of optional configurability in-built: Fast SL (blackjack d100), automatic success/failure (5%/95%, or put your own values), criticals on all tests, initiative options, tons. Also, some community and developers own homebrew, all optional. There is effective character builder, as well. Also, code is accessible and readable, and can be modified if options are unavailable. Modules contain entire rulebook text and imagery. Note also that all optional rules/fixes that appear in later books (like Winds of Magic overcast, or Up in Arms group advantage) are included in base system, so extra modules add content, but don't block features. For example, vehicles and vehicle modifications can be built in base system. I would recommend GM Toolkit WFRP4 (which gives bunch of useful macros, for handling advantage and GM rolls), and simple calendar (built in Warhammer calendar). Also, I like bar brawl (for custom resource bars, with separate settings for PC/NPC), and health estimate (adds NPC verbose estimate for wounds resource). Both thumbs up. [/QUOTE]
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Anyone with experience running Warhammer 4e on Foundry VTT?
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