overgeeked
Open-World Sandbox
Yeah, we play it that way. Have since 5E launched. The timing of effects matters so you don't double dip damage.An issue with area of effect spells keeps coming up in our campaign and I'm wondering how many people play by rules as intended:
"Our design intent for such spells is this: a creature enters the area of effect when the creature passes into it. Creating the area of effect on the creature or moving it onto the creature doesn’t count. If the creature is still in the area at the start of its turn, it is subjected to the area’s effect."
So a spell like moonbeam, cloudkill, or spiritual guardians doesn't do damage when cast over a creature. So you might not do any damage the first round you cast it depending what you roll for initiative.
I've never seen it played that way in any of the three campaigns I've played in or in about six months of weekly Adventurers League play with numerous DMs. So I'm curious if anybody actually plays that way?
If spiritual guardians dealt damage on casting and at the start of the creature's turn, you'd hit it twice before it could do anything. Effectively doubling the damage of an already great spell.