They don't have experience with wargames under their belts, mostly by choice. Tragic.Razz said:I've noticed many times in the gaming community that there's this group of people that just can't seem to grasp the concept and rules of Attacks of Opportunity.
Razz said:What can you tell me about Attacks of Opportunity rules that're mind boggling and that I can't seem to notice? I'm really curious.
Plane Sailing said:
* In one campaign we just don't have cleaves off AoO. I think that we've discussed an option (which I particularly think a decent one) is that if an AoO drops a foe and you have cleave, then it counts as if you haven't used that AoO - you get to cleave into a different AoO, but you can't use the cleave attack against someone who hasn't provoked an AoO
robberbaron said:Having Cleave give you free AoO only partially fixes the problem I saw when the big butch fighter got attacked by many Tiny Constructs.
In your option, he would drop the first one that attacked then cleave/free AoO the 2nd one, then use up his Combat Reflexes AoOs on the next 2 or 3.
Or do you imply that Great Cleave would give unlimited 'free AoOs', which has exactly the same effect, in this instance, as allowing Great Cleaves on AoOs.
Imaro said:In a sword fight this lapse of attention on an opponent (assumedly for 6 seconds) could mean the difference between life and death.) I've thought about this, and have even had players bring it up, and I haven't come up with a reason yet.
Plane Sailing said:2) Cleaving off AoO would allow you to get a free bonus attack against someone who hasn't dropped his guard at all, just because a different numwit provoked the AoO.
(in our campaigns we house-ruled situation 2*, we've not actually bothered about situation 1 yet because being paralysed is bad enough... but it is an illogical situation)
Razz said:What can you tell me about Attacks of Opportunity rules that're mind boggling and that I can't seem to notice? I'm really curious.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.