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AoO or not?
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<blockquote data-quote="irdeggman" data-source="post: 2487399" data-attributes="member: 16285"><p>Let's look at the ready action again then shall we?</p><p></p><p></p><p></p><p> </p><p></p><p>The words say that if you damage the caster she may lose the spellshe was trying to cast.</p><p></p><p>The sequence goes like this:</p><p></p><p>1. (in order of initiative) You: ready an action to attack spellcaster if she attempts to cast a spell. {This is a standard action}</p><p></p><p>2. Caster attempts to cast a spell. {This triggers the ready action which is resolved prior to the action that triggered it}</p><p></p><p>If you successfully damage the caster then she makes a concentration check (as per the skill) tosee if the spell is disrupted. If you managed to knock her out or kill or disable her then she cannot cast the spell and no concentrationt check is even necessary - the spell doesn't go off.</p><p></p><p>Consequences of this situation are that You now has reset his order in the initiative order to immediately prior to the spellcaster from that point on. You can change this by delay or ready or some other action.</p><p></p><p>You can ready an action for something that has already started. the spellcaster in thsi situation must make the concentration check if she takes any damage from the point of starting to cast until completion (this is more applicable to full round casting times vice standard action ones) It is the act of starting to cast that triggers the AoO not completion.</p><p></p><p>as has been pointed out AoO are generated by the target's actions and not by someone else. By merely close enough to hit a rogue picking a lock I do not genrate an AoO against him. If on his next action (after I am in place to threaten him) provokes an AoO then I get to take one.</p><p></p><p>The round is 6 seconds long after all, breaking it down into too much detail is just an excersice in futility, IMO. Like partially drinking a potion or partially casting a spell, etc.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2487399, member: 16285"] Let's look at the ready action again then shall we? The words say that if you damage the caster she may lose the spellshe was trying to cast. The sequence goes like this: 1. (in order of initiative) You: ready an action to attack spellcaster if she attempts to cast a spell. {This is a standard action} 2. Caster attempts to cast a spell. {This triggers the ready action which is resolved prior to the action that triggered it} If you successfully damage the caster then she makes a concentration check (as per the skill) tosee if the spell is disrupted. If you managed to knock her out or kill or disable her then she cannot cast the spell and no concentrationt check is even necessary - the spell doesn't go off. Consequences of this situation are that You now has reset his order in the initiative order to immediately prior to the spellcaster from that point on. You can change this by delay or ready or some other action. You can ready an action for something that has already started. the spellcaster in thsi situation must make the concentration check if she takes any damage from the point of starting to cast until completion (this is more applicable to full round casting times vice standard action ones) It is the act of starting to cast that triggers the AoO not completion. as has been pointed out AoO are generated by the target's actions and not by someone else. By merely close enough to hit a rogue picking a lock I do not genrate an AoO against him. If on his next action (after I am in place to threaten him) provokes an AoO then I get to take one. The round is 6 seconds long after all, breaking it down into too much detail is just an excersice in futility, IMO. Like partially drinking a potion or partially casting a spell, etc. [/QUOTE]
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