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<blockquote data-quote="Lord Pendragon" data-source="post: 2487925" data-attributes="member: 707"><p>Sure. We're talking about trying to simulate simultaneity through a turn-based system. I'm not suggesting that a guard can't protect a 20ft. wide room. I'm suggesting that he readies for someone to appear in range, and when that someone does, his attack goes off. Basically, you have to ready for a specific action, like movement or an attack. You can't ready for a specific part of an action, like readying for when a foe brings the potion to his lips, or takes his first gulp.</p><p></p><p>I'm not entirely sure I disagree with you about how readied actions work in general. In the case of the potion drinker, for instance, I'd see the scenario like this:</p><p></p><p>Guy 1: <readies an action to move up to Guy 2 if he starts to drink a potion></p><p>Guy 2: <starts to drink a potion></p><p>Guy 1: <moves up to Guy 1></p><p>Guy 2: <drinks a potion> <provokes an AoO></p><p></p><p>The difference of opinion between us lies in how actions spanning rounds are handled. I don't agree with your "continuous AoO provocation" interpretation.</p><p></p><p>Consider the core example we have of this phenomenon: the <em>Summon Monster</em> spells. They require 1 full round to cast. So RAW, the spellcaster is casting for the entire time between his action and the beginning of his next action in the following round. If your interpretation were true, a fighter could move up to the spellcaster and get two hits on him for the price of one. When he got within range, he'd get an AoO provoked by the spellcaster's continued spellcasting, plus he'd get his own attack by using the Attack action.</p><p></p><p>I've never seen, read, or heard of it played this way. The 1 full round casting time gives the fighter a chance to move up and attack the spellcaster, and possibly disrupt the spell. But it doesn't give him an automatic AoO at the same time.</p><p></p><p>Now, if it doesn't seem to be the case with the Core example of cross-round activity, why should the rogue be any different? He provokes when he starts to pick the lock. After that someone can whack him to try and disrupt that, but he's not in a constant state of provokage.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2487925, member: 707"] Sure. We're talking about trying to simulate simultaneity through a turn-based system. I'm not suggesting that a guard can't protect a 20ft. wide room. I'm suggesting that he readies for someone to appear in range, and when that someone does, his attack goes off. Basically, you have to ready for a specific action, like movement or an attack. You can't ready for a specific part of an action, like readying for when a foe brings the potion to his lips, or takes his first gulp. I'm not entirely sure I disagree with you about how readied actions work in general. In the case of the potion drinker, for instance, I'd see the scenario like this: Guy 1: <readies an action to move up to Guy 2 if he starts to drink a potion> Guy 2: <starts to drink a potion> Guy 1: <moves up to Guy 1> Guy 2: <drinks a potion> <provokes an AoO> The difference of opinion between us lies in how actions spanning rounds are handled. I don't agree with your "continuous AoO provocation" interpretation. Consider the core example we have of this phenomenon: the [i]Summon Monster[/i] spells. They require 1 full round to cast. So RAW, the spellcaster is casting for the entire time between his action and the beginning of his next action in the following round. If your interpretation were true, a fighter could move up to the spellcaster and get two hits on him for the price of one. When he got within range, he'd get an AoO provoked by the spellcaster's continued spellcasting, plus he'd get his own attack by using the Attack action. I've never seen, read, or heard of it played this way. The 1 full round casting time gives the fighter a chance to move up and attack the spellcaster, and possibly disrupt the spell. But it doesn't give him an automatic AoO at the same time. Now, if it doesn't seem to be the case with the Core example of cross-round activity, why should the rogue be any different? He provokes when he starts to pick the lock. After that someone can whack him to try and disrupt that, but he's not in a constant state of provokage. [/QUOTE]
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