I noticed a couple days ago on the Star Wars site about how you don't provoke an AoO with a ranged weapon (while in someone's space) if it doesn't require two hands.
It got me thinking if this is a rule that could/should be used in Modern d20. I'm collecting house rules/thoughts and ideas for my campaign before I start and this is one that I've been thinking about a little.
I'll go ahead and mention the other even though it doesn't have anything to do with the title is a system where on criticals there is a chance to do "more" damage. Like break a leg, arm, etc. I'm not sure if it was just flavor text for the damage or not, but in the Medallions d20 modern story hour a character got his leg pretty beat up. It is something as I said I've been toying with and wondered if anyone else had had similar thoughts or perchance had written anything up?
thanks,
Tellerve
It got me thinking if this is a rule that could/should be used in Modern d20. I'm collecting house rules/thoughts and ideas for my campaign before I start and this is one that I've been thinking about a little.
I'll go ahead and mention the other even though it doesn't have anything to do with the title is a system where on criticals there is a chance to do "more" damage. Like break a leg, arm, etc. I'm not sure if it was just flavor text for the damage or not, but in the Medallions d20 modern story hour a character got his leg pretty beat up. It is something as I said I've been toying with and wondered if anyone else had had similar thoughts or perchance had written anything up?
thanks,
Tellerve