Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
AoOs gallore!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceBear" data-source="post: 49127" data-attributes="member: 1118"><p>Moving from one threatened square to the another threatened square causes the AoO. I think the "other designers" wanted to allow more than one AoO per opponent per opportunity. </p><p></p><p>If G is the goblin, and F is the fighter armed with a sword (and with Combat Reflexes), as follows:</p><p></p><p>_G_</p><p>123</p><p>4F5</p><p>678</p><p></p><p>then this change in the AoO rules, would allow an AoO as the Goblin moves from square 2 to 4, then from 4 to 6, and then from 6 to outside the threat range of the fighter.</p><p></p><p>I might take a very literal interpretation of this proposal from the "other designers" to only allow one AoO per opponent per opportunity. Thus, only one for movement (as the other two movement AoO are "the same opportunity"; well, not really, but I'm being literal here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />), but another if he tried to drink a potion or shoot a bow within the threat range.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 49127, member: 1118"] Moving from one threatened square to the another threatened square causes the AoO. I think the "other designers" wanted to allow more than one AoO per opponent per opportunity. If G is the goblin, and F is the fighter armed with a sword (and with Combat Reflexes), as follows: _G_ 123 4F5 678 then this change in the AoO rules, would allow an AoO as the Goblin moves from square 2 to 4, then from 4 to 6, and then from 6 to outside the threat range of the fighter. I might take a very literal interpretation of this proposal from the "other designers" to only allow one AoO per opponent per opportunity. Thus, only one for movement (as the other two movement AoO are "the same opportunity"; well, not really, but I'm being literal here :p), but another if he tried to drink a potion or shoot a bow within the threat range. IceBear [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AoOs gallore!
Top