AoW - Team Diamond Lake -OOC

I have to confess, the map is not really working for me. By the content of our and the DM's posts, I thought Jules and Vixtrin had Wolf A between them and that Wolf A was still alive. When did that thing die? Vixtrin rolled well enough to get in a shot and came before the wolves on init, but I never saw damage for her posted in a DM post.

If we didn't have Wolf A, which wolf did we have--Wolf B?
 

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My bad I figured since I told you there hp to start you could figure out which was which. I will label things more clearly from here on out.

HM
 

The hit point tracking seems off too...

In round 1, a couple of people hit for combined damage of about 13...and then there was the arrow hit as the wolves charged in.

So out of 3 wolves, 2 closed to melee and got smacked.

The next round, there were more attacks and my magic missile, but the HP tracking didn't seem to change round 1, unless you edited it after I looked...
 

Wolves jump out of woods here and total hp is given.

Galyne takes down a wolf(B) in one shot.

I post that the "larger" of the two remaining wolves advances on Eldriel.

Vixtrin then deals 7hp to a wolf, not knowing which one at the time.

fitd posts that he slashes at the great wolf causing 6 damage.

Shayuri then posts casting magic missile at the larger wolf and does 4 damage (total 10 points).

Ok then there is the recap post which has Wolf A at 2 hp - which would be the 9hp wolf minus 7hp from Vixtrin

And the 20hp wolf(C) is down 10 hp at that time. should I list them 2/9 and 10/20?? I usually use colors to indicate damage is taken and the character is not at full hp.

Then Jules steps up behind and does 9hp damage to the wolf fighting Vixtrin and that would kill it.

Far as I know it is Galynes turn, but you could have gone and posted for Vixtrin beforehand as she wouldn't be able to attack till next round regardless.

Everyone up to date or would you like me to use a different method for combat?

HM
 



Your welcome, :)

I am open to ideas of different combat methods. I saw that Thanee opens a whole new thread just for combat so it can be sorted out and then in the IC just gets updates every round. Or I could use the who posts first goes first method some DM's use.

We can try different ones and see what we like best also.

HM
 

If you go with a "who posts first" model, then you negate the Improved Initiative feat. And also burn everyone who put good points into a better Dexterity score. I'm not a fan of that. I prefer straight init, in order, just like you've been doing. If you're going to improve one thing, it should maybe be your DM communication/posts in the IC.

It seems like you know exactly what is going on (don't most DMs? :)), but there may be a disconnect in the way you communicate/post that info. It would be helpful for me to know whether my PC hits/does damage in your DM posts for each round. As it went this past combat, I saw damage dealt to a wolf but had no idea who did the damage because there was perhaps not enough in the text itself from you that said who did what.

Thanks for keeping an open mind.
 

In L4W/LEB most DM's use the whoever posts first for ocmbat and as well, it's usually all monsters on 1 init roll. Those with II and higher Dex have a better chance of going first (before the monsters), but then everyone goes. There is some loss as some player's can "game" the system to make things in their favour, but overall it really helps with PbP's typically slow combat rounds. Now, it's more of a problem in 4e with longer combats.
 

First time anyone told me I wasn't descriptive enough. But then I have been told I write to much into a combat (use to add extra swings and moves that didn't count as an attack). And now it looks like I need to find a happy medium.

I could just post in an sblock the static goings on of the round. Like the post where I just explained who hit what. I would just add it in addition to the fluff. I agree about not using the post in order for the same reasons you gave.

Also maybe allowing everyone to only post once after a round and edit it up? I post the fluff and map and the round starts then everyone would get one post and may edit it as they wish. Once everyone has gone then it would be easier to follow what is or did happen? Makes me think more and more that a combat thread would be nice, as everyone asks questions in the IC (I know I do it).

Ok keeping things as is for now just going to add static stats to help see who hit who and for what. I have other games I can try other styles in.

HM
 

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