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<blockquote data-quote="payn" data-source="post: 9450089" data-attributes="member: 90374"><p>I ran many APs from 2009 up until 2020. Love the PF1 era and would be happy to share my thoughts.</p><p></p><p>I'll be brief on the APs in total. Though, would be happy to go into detail if you have additional inquiries. </p><p></p><p><strong>Recommend List:</strong></p><p>Curse of the Crimson Throne: Urban campaign (mostly) </p><p></p><p>Jade Regent: The Golarion West meets East story (but most of it is spent traversing a continent.)</p><p></p><p>Carrion Crown: Ravenloft of Golarion. (AP is monster of the week per chapter.)</p><p></p><p>Iron Gods: Mad Max Golarion with a splash of sci-Fi (also some werid mythos stuff)</p><p></p><p>Mummy's Mask: Golarion's Egypt mystery adventure. (changes adventure type a lot which could be a strength)</p><p></p><p>War for the Crown: Political intrigue in Taldor. (Advise only if the group likes heavy dose of role play and political intrigue.)</p><p></p><p><strong>Not Recommended list:</strong></p><p>Serpent Skull: Golarion Indy Jones like adventure. (lot of issues with the development of this AP. First book is awesome though and could easily be run independent of the AP)</p><p></p><p>Second Darkness: Golarion drow adventure. (Didnt like this at all)</p><p></p><p>Kingmaker: Kingdom builder sandbox. (Normally id recommend this AP highly, but, the main villain does the out of no where routine...)</p><p></p><p>Im stubborn. The only times I have finished APs is when im in the GM seat. Telling one of these great stories across 10-15-20 levels is such a big draw to me. The prep, the reveal, and the sessions energize me to keep going. Players also need to be invested at least to see it through. Often, folks like starting over sooner than later. Stay in tune with them and make sure they are not getting bored. This might mean tailoring some of the AP material to your players. I'd think long and hard about your group before starting and consider if they are long campaign types. It takes me about 2 years to run an AP to conclusion running sessions 2x a month.</p><p></p><p>Roll20 is an ok option too if you want to stay simple. Though, Ive founf Foundry to be great with its bells and whistles.</p><p></p><p>Im a bit more generous than that. 20 point buy CRB and APG allowed with exception of gunslinger and summoner. Those two classes were more headaches than they are worth. Although, the magus and alchemist can be problematic for players not good about doing their homework. As GM I need you to at least know how your PC works, so a few folks ive said no to these for. I fully approve of unchained rogue!</p><p></p><p>I highly recommend the player's guides they are informative for charop and give a taste of the campaign flavor. Bonus, they are free. </p><p></p><p>Finally, I would browse the Paizo forums for any AP you plan to run. Folks give a lot of feedback on things they added and or changed as they ran them. I found it to be a wealth of info when I was GMing PF1.</p></blockquote><p></p>
[QUOTE="payn, post: 9450089, member: 90374"] I ran many APs from 2009 up until 2020. Love the PF1 era and would be happy to share my thoughts. I'll be brief on the APs in total. Though, would be happy to go into detail if you have additional inquiries. [B]Recommend List:[/B] Curse of the Crimson Throne: Urban campaign (mostly) Jade Regent: The Golarion West meets East story (but most of it is spent traversing a continent.) Carrion Crown: Ravenloft of Golarion. (AP is monster of the week per chapter.) Iron Gods: Mad Max Golarion with a splash of sci-Fi (also some werid mythos stuff) Mummy's Mask: Golarion's Egypt mystery adventure. (changes adventure type a lot which could be a strength) War for the Crown: Political intrigue in Taldor. (Advise only if the group likes heavy dose of role play and political intrigue.) [B]Not Recommended list:[/B] Serpent Skull: Golarion Indy Jones like adventure. (lot of issues with the development of this AP. First book is awesome though and could easily be run independent of the AP) Second Darkness: Golarion drow adventure. (Didnt like this at all) Kingmaker: Kingdom builder sandbox. (Normally id recommend this AP highly, but, the main villain does the out of no where routine...) Im stubborn. The only times I have finished APs is when im in the GM seat. Telling one of these great stories across 10-15-20 levels is such a big draw to me. The prep, the reveal, and the sessions energize me to keep going. Players also need to be invested at least to see it through. Often, folks like starting over sooner than later. Stay in tune with them and make sure they are not getting bored. This might mean tailoring some of the AP material to your players. I'd think long and hard about your group before starting and consider if they are long campaign types. It takes me about 2 years to run an AP to conclusion running sessions 2x a month. Roll20 is an ok option too if you want to stay simple. Though, Ive founf Foundry to be great with its bells and whistles. Im a bit more generous than that. 20 point buy CRB and APG allowed with exception of gunslinger and summoner. Those two classes were more headaches than they are worth. Although, the magus and alchemist can be problematic for players not good about doing their homework. As GM I need you to at least know how your PC works, so a few folks ive said no to these for. I fully approve of unchained rogue! I highly recommend the player's guides they are informative for charop and give a taste of the campaign flavor. Bonus, they are free. Finally, I would browse the Paizo forums for any AP you plan to run. Folks give a lot of feedback on things they added and or changed as they ran them. I found it to be a wealth of info when I was GMing PF1. [/QUOTE]
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