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Mykael
Starting Occupation: Technician
Age: 27
Height: 5'11
Weight: 150lbs
Eyes: Brown
Hair: Black
Skin: Lightly tanned
Level Progression: Smart 3, Technosavant 1, Dedicated 1, Technosavant 5
Str: 10 +0
Dex: 14 +2
Con: 14 +2
Int: 17 +3 (15 + 2 level adj)
Wis: 14 +2
Cha: 8 -1
Defense: 22 (10 + 5 class + 2 dex+ 5 natural armor
HP: 62 (6 + 36 + 20 [10xcon mod]) die: d6
Initiative: +2
Base Attack +5 (1 smart-3 + 0 dedicated-1 + 4 technosavant 6)
Reputation: +3 (1 smart-3 + 1 dedicated-1 + 1 technosavant 6)
Action Points: 11 (6 + 1/2 level)
Melee: +5 (5 base + 0 str mod)
Range: + 7 (5 base + 2 dex mod)
Saving Throws:
Fortitude: 6 (4 base + 2 con mod) [1 smart-3 + 1 dedicated-1 + 2 technosavant]
Reflex: 6 (4 base + 2 dex mod) [1 smart-3 + 0 dedicated-1 + 3 technosavant]
Will: 8 ( 6 base + 2 wis mod) [2 smart-3 + 1 dedicated-1 + 3 technosavant]
Talents:
Savant (Craft electronic) [Smart]
Savant (Craft mechanical) [Smart]
Skill Emphasis (treat injury) [Dedicated]
Feats:
Simple Weapons Proficiency (Smart class bonus)
Personal Firearms Proficiency (1st level)
Educated (1st level)
Gearhead (2nd level Smart bonus)
Cybertaker (3rd level feat) (d20 Future pg 12)
Surgery (6th level feat)
Craft Cybernetics (3rd level [taken at level 7] Technosavant Bonus) (Future pg 12)
Cybernetic Surgery (level 9 feat) (Future pg 12)
Mastercrafter (6th level [taken at level 10] Technosavant Bonus) (Future pg 12)
Wild Talent (PSI Implant)-----Missive (sends a 1-way telepathic message) 3/day
Technosavant Class Specials:
Salvage (same as feat Future pg 13)
Technocant (all descriptions can be found at Future pg 33)
Robomancer
Technophile
Cybermancer
Skilled Salvager
Down with robots (+1d6/+4)
Exotic Weapon Adept
Skills: (only those with ranks)
Computer Use-----18 (13 ranks +3 int mod +2 gearhead)------[6 from Smart + 7 T.S.]
Craft (structural)--10 (6 ranks + 3 int mod + 1 Starting Occupation)------[6 Smart]
Craft (electronic)--20 (13 ranks + 3 int mod + 3 Savant + 1 S.O.)-----[6 Smart + 7 T.S.]
Craft (mechanical)-20 (13 ranks + 3 int mod + 3 Savant + 1 S.O.)-----[6 Smart + 7 T.S.]
Disable Device-----13 (10 ranks + 3 int mod)-----[6 Smart + 4 T.S.]
Demolitions---------4 (1 rank + 3 int mod)-------[1 T.S.]
Knowledge (tech)--18 (13 ranks + 3 int mod +2 educated)-----[6 Smart + 7 T.S.]
Knowledge---------18 (13 ranks + 3 int mod+2 educated)-----[6 Smart + 7 T.S.]
````(Life Science)
Profession---------15 (13 ranks + 2 wis mod)-----[6 Smart + 7 T.S.]
Repair-------------18 (13 ranks + 3 int mod+ 2 gearhead)-----[6 Smart + 7 T.S.]
Research----------11 (8 ranks + 3 int mod)------[6 Smart + 2 T.S.]
Search-------------9 (6 ranks + 3 int mod)------[6 Smart]
Treat Injury-------13 (8 ranks + 2 wis mod + 3 Skill)------[8 Dedicated]
Karg
Ogre Male Tough Hero 5
Representing DrZombie
Strength 27 (+8)
Dexterity 12 (+1)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 8 (-1)
Charisma 5 (-3)
Size: Large
Height: 10'3"
Weight: 950 lb
Eyes: Green
Hair: Dark Brown
Skin: Brown
Talents:
Damage Reduction 1
Damage Reduction 2
Fire resistance (4)
Total Hit Points: 86(4d8+5d10+20)
Speed: 30 feet
Armor Class: 20 = 10 +2 [leather armor] + 3 [class] +1 [dexterity] -1 [large] +5 [ogre]
Touch AC: 13
Flat-footed: 19
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +7 = 3 [base] +4 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +0 = 1 [base] -1 [wisdom]
Attack (handheld): +13 = 3 [base] +8 [strength] -1 [large] +3 [ogre]
Attack (missile): +6 = 3 [base] +1 [dexterity] -1 [large] +1 [ogre]
Grapple check: +18 = 3 [base] +8 [strength] +4 [large] +3 [ogre]
Reputation: +1 = 1 [base]
Action points: 31 (lifetime)
Light load:346 lb. or less
Medium load:347-693 lb.
Heavy load:694-1040 lb.
Lift over head:1040 lb.
Lift off ground:2080 lb.
Push or drag:5200 lb.
Greatsword +13 3d6+12 (19-20 x2)
Leather armor [light; +2 AC; max dex +6; check penalty 0; ]
Gladiator (starting occupation)
Tumble
Feats:
Archaic Weapons Proficiency
Armor Proficiency (light)
Power Attack
Cleave
Improved Bull Rush
Combat Martial Arts
Simple Weapon Proficiency [free]
Climb Str* 16 = +8 +8
Drive Dex* 4 =+1 +3
Intimidate Cha 5 = -3 +8
Jump Str* 8 = +8
Spot Wis 4 = -1 +5
Swim Str** 8 = +8
Ogre
* Extra starting hit dice 4d8
* +5 natural armor bonus
* +3 racial attack bonus
* Low Light Vision
* Begin with allegiance to chaos and/or evil
* Level +3