What do you guys think of the new base classes, and the alternate builds for those in Pathfinder Core?
I'm in the midst of writing a review, but a preview of my thoughts:
I like the alternate build, though I would have preferred if the classes all took this sort of idea into account when first conceived so they could have been more elegant.
More specifically, I find the bard and monk a bit of an odd fit in the bunch. They seem a bit over-specialized in concept to begin with, so some of the alternate builds don't seem quite as effectively different as the concept suggests.
The new classes, I'm not quite as fond of. They seem like fun, playable concepts, but at the same time, it seems like
1) they are entertaining some of the same class gloat that 3.5 had going on, and,
2) it seems like some of the classes are a bit too close in concept to core classes.
I think I like the oracle and alchemist the best of the bunch. The alchemist is one concept lots of players want, but too few designers seem eager and able to provide a playable version or.
The oracle fills the niche of "divine sorcerer" nicely, with more unique flavor than past takes like the favored soul.
Witch? Seems to close to the existing arcane classes; the main thing that makes it stand out is a hex. When you have one ability pinning down your concept, it sounds like it should be a prestige class.
Summoner? Again, seems like overlaps a bit much with wizard or conjurer. The only thing that separates it seems to be the eidolon. As with the witch, if only one ability is pinning down your concept, it should probably be a prestige class.