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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8297083" data-attributes="member: 7030144"><p>Session 11 (October 11, 2020)</p><p>6 Zar</p><p>Marching order:</p><p>Noah with bears</p><p>Ravroketh on cart</p><p>Elyn in rear</p><p></p><p>Peaceful.</p><p></p><p>7 Zar</p><p>Day passes peacefully.</p><p></p><p>At night, while they are in their camouflaged camp, a harsh scratchy voice addresses Elyn on watch. “Excuse me, have you happened to pass a large contingent of escaped goblins?”</p><p></p><p>“We didn’t realize they were escaped.”</p><p></p><p>“Master has sent me to fetch them back. Master has use for them.” The creature is about ten foot tall, with chicken legs, some feathers, and clawed hands. “So… where were they? You said they saw them.”</p><p></p><p>“About 5 days south, along the river.”</p><p></p><p>“They ran away from the master. I need to fetch them back—I can’t run away from the master, as he has my ring. By now, they will have appointed their own chief.”</p><p></p><p>Noah asks Elyn about the tracks in the morning. He’s concerned about the tracks. But they don’t follow up much. (They avoided conflict with a vrock, which would have been dicey.)</p><p></p><p>8 Zar</p><p></p><p>Day passes peacefully.</p><p></p><p>9 Zar</p><p>They follow the path, and abruptly, the path starts to be paved, with a little slant so the water will run off. Just beyond the headwaters of the river, there is a stockaded fortification with troops, in house colors—probably of the local duke.</p><p></p><p>Noah proposes hucking Metsuke into the fortification. Elyn nixes this idea, but sends her ferret to look at the colors and shields for heraldry and to see what sort of armor the leader has (to try to figure out how important they are).</p><p></p><p>A small group of three horsemen come galloping out from the fortification. Their leader has arms, with a sheaf of corn and a pizzled hog rampant on his shield.</p><p></p><p>Noah hails them, says that they are mercenary guards protecting a shipment of spice.</p><p></p><p>“I am the squire of Volkin, and I serve the Earl of Bountiful. It is his lands that you are entering. What merchant do you represent?”</p><p></p><p>“Jebediah Cinnamontree. We have 600 pounds of cinnamon bark and 400 pounds of powdered cinnamon.”</p><p></p><p>The guards look through the cinnamon.</p><p></p><p>“Have you had issues with smuggling?”</p><p></p><p>“With improper produce. My earl wishes to… do you have any salt with you?”</p><p></p><p>“No, we ran out. Why?”</p><p></p><p>He doesn’t answer. They dip a talisman in the spices, and then say that they’re welcome to pass and enter Canberry. Ravokris identifies the talisman as a talisman of poison detection.</p><p></p><p>Noah continues to question the squire, who says that everything is fine, while appearing a little nervous, especially about the coming of winter.</p><p></p><p>Noah nicks himself with a silver knife and then passes it to the squire. The squire nicks himself and hands back the knife.</p><p></p><p>They continue along the paved road. This area is well patrolled, and there are no risks.</p><p></p><p>Noah asks Ravokris if he can tell anything about the squire from his blood, as well as asking if he can tell anything about Noah from his blood.</p><p></p><p>Ravokris claims that a small mouse appearing with a thumbs up indicated that he was indeed a wererat, and that they both are wererats.</p><p></p><p>They travel further into Bountiful. By the time it gets to be late afternoon, they have passed several small farm villages, mostly corn and hog farms. They see a few wagons and carriages, and occasional patrols of troops.</p><p></p><p>The small road merges into a larger road, also paved; there are sign posts with mileage indicators.</p><p></p><p>During the night, a small form appears to Ravokris. “What should we do with this? Should we make him a wererat? Or perhaps it would be more funny if we made him a weremouse?”</p><p></p><p>“Sure!”</p><p></p><p>“Oh, we will have so much fun with him.”</p><p></p><p>(Ravokris gets 1 dot of favor of Whimsey.)</p><p></p><p>They stop at a roadside inn.</p><p></p><p>14 Zar</p><p>They arrive at Canberry City—an enormous walled metropolis of some million people.</p><p></p><p>Noah starts declaiming about having arrived from the Spice Lands, bringing salvation from bland food, after he arrives at a marketplace.</p><p></p><p>About the third time he repeats the word “salvation,” a priest of Glordiadel in white robes with a gold sun disk hurries up, accompanied by two guards who are likely paladins.</p><p></p><p>“Have you registered with the Archduke’s merchant council?”</p><p></p><p>“Yes!” says Noah.</p><p></p><p>“Your writ, please?”</p><p></p><p>Noah starts trying to improvise a writ.</p><p></p><p>“Are you trying to forge a document in front of us?”</p><p></p><p>The priest blows his whistle.</p><p></p><p>The rest of the group scatters.</p><p></p><p>Noah gets arrested.</p><p></p><p>The priest thinks that he was committing heresy.</p><p></p><p>They agree to march Noah to the merchant council, where he can apply for a temporary license.</p><p></p><p>Elyn says, “I knew this would happen! Walled cities are cursed. Nothing good happens in a walled city.”</p><p></p><p>Noah is marched to a marble building in the high city.</p><p></p><p>“What’s your name?”</p><p></p><p>“Noah.”</p><p></p><p>“What’s the name of your business?”</p><p></p><p>“Cinnamontree Cinnamon—Good Since the Last Time We Got Raided.”</p><p></p><p>“A very long name, but very well.” Scritch scritch scritch.</p><p></p><p>They have a conversation in which Noah keeps digging, suggesting that there might be no good reason the Archduke should rule. After a moment, the priest asks that his blood get tested, and they cut his hand.</p><p></p><p>Noah then starts trying to convert everyone to Whimsey.</p><p></p><p>Noah gets charged 5 sp for a merchant’s license. He starts trying to offer a bribe, and the priest gestures for him to to be gagged.</p><p></p><p>Meanwhile, back at the cart, while the others are nearby… They take the cart to a different part of the city. Elyn gets a merchant’s license, a recommendation for a stall with good traffic, and sets up in stall 36. They start selling cinnamon.</p><p></p><p>Back at Noah: he’s gagged but not fully arrested. He sits down and consults the ancestors. They advise him to stop talking and to behave like a merchant. Noah complies, and the situation gradually improves.</p><p></p><p>They sell 4 pounds for 130 silver, out of a purse that does not seem large enough to hold 130 silver, to a well dressed gentlelady from the upper city. Noah puts aside 78 silver for their employer, and 52 for them.</p><p></p><p>Over the next 6 days, they sell about half of the cinnamon, getting about 7500 sp; they send 60% back to Jebidiah.</p><p></p><p>Next session begins on the night of Zar 20.</p><p>[End session 11]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8297083, member: 7030144"] Session 11 (October 11, 2020) 6 Zar Marching order: Noah with bears Ravroketh on cart Elyn in rear Peaceful. 7 Zar Day passes peacefully. At night, while they are in their camouflaged camp, a harsh scratchy voice addresses Elyn on watch. “Excuse me, have you happened to pass a large contingent of escaped goblins?” “We didn’t realize they were escaped.” “Master has sent me to fetch them back. Master has use for them.” The creature is about ten foot tall, with chicken legs, some feathers, and clawed hands. “So… where were they? You said they saw them.” “About 5 days south, along the river.” “They ran away from the master. I need to fetch them back—I can’t run away from the master, as he has my ring. By now, they will have appointed their own chief.” Noah asks Elyn about the tracks in the morning. He’s concerned about the tracks. But they don’t follow up much. (They avoided conflict with a vrock, which would have been dicey.) 8 Zar Day passes peacefully. 9 Zar They follow the path, and abruptly, the path starts to be paved, with a little slant so the water will run off. Just beyond the headwaters of the river, there is a stockaded fortification with troops, in house colors—probably of the local duke. Noah proposes hucking Metsuke into the fortification. Elyn nixes this idea, but sends her ferret to look at the colors and shields for heraldry and to see what sort of armor the leader has (to try to figure out how important they are). A small group of three horsemen come galloping out from the fortification. Their leader has arms, with a sheaf of corn and a pizzled hog rampant on his shield. Noah hails them, says that they are mercenary guards protecting a shipment of spice. “I am the squire of Volkin, and I serve the Earl of Bountiful. It is his lands that you are entering. What merchant do you represent?” “Jebediah Cinnamontree. We have 600 pounds of cinnamon bark and 400 pounds of powdered cinnamon.” The guards look through the cinnamon. “Have you had issues with smuggling?” “With improper produce. My earl wishes to… do you have any salt with you?” “No, we ran out. Why?” He doesn’t answer. They dip a talisman in the spices, and then say that they’re welcome to pass and enter Canberry. Ravokris identifies the talisman as a talisman of poison detection. Noah continues to question the squire, who says that everything is fine, while appearing a little nervous, especially about the coming of winter. Noah nicks himself with a silver knife and then passes it to the squire. The squire nicks himself and hands back the knife. They continue along the paved road. This area is well patrolled, and there are no risks. Noah asks Ravokris if he can tell anything about the squire from his blood, as well as asking if he can tell anything about Noah from his blood. Ravokris claims that a small mouse appearing with a thumbs up indicated that he was indeed a wererat, and that they both are wererats. They travel further into Bountiful. By the time it gets to be late afternoon, they have passed several small farm villages, mostly corn and hog farms. They see a few wagons and carriages, and occasional patrols of troops. The small road merges into a larger road, also paved; there are sign posts with mileage indicators. During the night, a small form appears to Ravokris. “What should we do with this? Should we make him a wererat? Or perhaps it would be more funny if we made him a weremouse?” “Sure!” “Oh, we will have so much fun with him.” (Ravokris gets 1 dot of favor of Whimsey.) They stop at a roadside inn. 14 Zar They arrive at Canberry City—an enormous walled metropolis of some million people. Noah starts declaiming about having arrived from the Spice Lands, bringing salvation from bland food, after he arrives at a marketplace. About the third time he repeats the word “salvation,” a priest of Glordiadel in white robes with a gold sun disk hurries up, accompanied by two guards who are likely paladins. “Have you registered with the Archduke’s merchant council?” “Yes!” says Noah. “Your writ, please?” Noah starts trying to improvise a writ. “Are you trying to forge a document in front of us?” The priest blows his whistle. The rest of the group scatters. Noah gets arrested. The priest thinks that he was committing heresy. They agree to march Noah to the merchant council, where he can apply for a temporary license. Elyn says, “I knew this would happen! Walled cities are cursed. Nothing good happens in a walled city.” Noah is marched to a marble building in the high city. “What’s your name?” “Noah.” “What’s the name of your business?” “Cinnamontree Cinnamon—Good Since the Last Time We Got Raided.” “A very long name, but very well.” Scritch scritch scritch. They have a conversation in which Noah keeps digging, suggesting that there might be no good reason the Archduke should rule. After a moment, the priest asks that his blood get tested, and they cut his hand. Noah then starts trying to convert everyone to Whimsey. Noah gets charged 5 sp for a merchant’s license. He starts trying to offer a bribe, and the priest gestures for him to to be gagged. Meanwhile, back at the cart, while the others are nearby… They take the cart to a different part of the city. Elyn gets a merchant’s license, a recommendation for a stall with good traffic, and sets up in stall 36. They start selling cinnamon. Back at Noah: he’s gagged but not fully arrested. He sits down and consults the ancestors. They advise him to stop talking and to behave like a merchant. Noah complies, and the situation gradually improves. They sell 4 pounds for 130 silver, out of a purse that does not seem large enough to hold 130 silver, to a well dressed gentlelady from the upper city. Noah puts aside 78 silver for their employer, and 52 for them. Over the next 6 days, they sell about half of the cinnamon, getting about 7500 sp; they send 60% back to Jebidiah. Next session begins on the night of Zar 20. [End session 11] [/QUOTE]
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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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