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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8312934" data-attributes="member: 7030144"><p>Session 13 (November 8, 2020)</p><p>[This session begins with a PC being rather improvisational and things getting a little weird as a result.]</p><p></p><p>O-Zar 2</p><p>Noah proposes doing a Morgrothian ritual to try to find his mentor.</p><p></p><p>The rest of the group is nonplussed.</p><p></p><p>A group of farmers have gathered and are watching them having a bizarre discussion.</p><p></p><p>While Elyn tries to gouge out Noah’s eye, a group of horsemen, dressed in white and led by a priest, gallops up.</p><p></p><p>“Stop in the name of the Archduke! Stand!”</p><p></p><p>Everyone except Noah runs into the cornfield leaving Noah alone in the field.</p><p></p><p>“What is going on here?”</p><p></p><p>“I was trying to remove my eye with the help of the woman running into the cornfield as part of a Morgrothian ritual to try to locate someone.”</p><p></p><p>“Why would you mention the name of the Lord of Death?”</p><p></p><p>“Mostly, because it’s his kind of ritual? Would you call it a Glordiadelian ritual just because you started using it?”</p><p></p><p>“We would not use a Sytryan ritual, or a Paranswarmian ritual, or a Morgrothian ritual for any purpose.”</p><p></p><p>“But I need to locate my friend who I have lost?”</p><p></p><p>“Why do you not consult a psion, instead?”</p><p></p><p>(A discussion of what psions are ensues.)</p><p></p><p>They move into the city to meet up with the psion tower. “Let me get a Master farsensor. If you have a clear image, it should be fairly easy.”</p><p></p><p>“So, you’re looking for this friend—no, mentor—hold a clear image in your mind and tell me something about him.”</p><p></p><p>Noah describes his mentor, the Wolf-eyed Man.</p><p></p><p>“He is in a stone cell, in a tower, in the capital of Hanal. The surrounds tell me that he is not in the imperial prison, but the prison of one of the great houses. As he is unarmed, he is not a guard. There are others with him—a woman of middle age, striking features, but badly injured, perhaps tortured. And a young lass, no more than 6 or 7 years of age.”</p><p></p><p>“Are there any banners nearby?”</p><p></p><p>“Let me see what I can find… “ He begins to breathe deeply and focuses some more. “It is the manor of the Vadess Zena Zitrian, also a crozier, a pirate-knight if you would, a privateer. She is a distant cousin of the Queen-Empress.”</p><p></p><p>Noah asks the paladin. “Do you know any way that the journey to Hanal might be made safe?”</p><p></p><p>“The simplest way would be to take service with a caravan heading through the City of Gates, and thence to the City of Enclaves. From Enclaves, you could purchase passage in a trade voller to Hanal.” He directs them to the hiring hall for mercenaries.</p><p>* * *</p><p>“We have a caravan of 40 wagons heading north to Enclaves. 10 sp a day for work as guards.”</p><p></p><p>The group agrees. They fill out the complement of guards, and the wagons are fully laden. As soon as the sun rises, they’ll depart.</p><p></p><p>“We don’t really expect trouble. We’re not going far enough east, where we’ve heard there’s trouble. But we’ll be taking the main road to the City of Gates. Should be straight-forward.”</p><p></p><p>(Noah buys a masterwork cheese knife for 150 sp, so he’s prepared to defend himself from living cheese.)</p><p></p><p>O-Zar 3</p><p>They head off to the north.</p><p></p><p>After a while, all of the wagons are crowded off to the side of the road. Meanwhile, some singing and chanting—strange singing, can be heard. The drovers stuff their ears, and offer balls of wool to the PCs to stuff their ears with. There is a strange three-sided person spinning at the front, and fanatical religious people following, singing and famished. The procession is clearly religious, clearly not Glordiadelian, and it passes in peace.</p><p></p><p>The journey will take a total of 9 days.</p><p></p><p>As they travel, they can see mountains looming ever larger as they approach.</p><p></p><p>Eventually, on O-Zar 12, they reach a pass in the mountains, and a City completely occupies the pass, with walls closing off the pass entirely. They resupply, and leave within hours to the north.</p><p></p><p>As evening sets on O-Zar 13, Noah pulls out a cheese knife. “I can smell you, cheese!” He realizes that he only has the desire for cheese when the Violet Moon is full. He’s gradually transforming, and running around with the cheese knife, trying to hunt the cheese monster. Multiple people are sort of staring at him, thinking that he’s drunk.</p><p></p><p>As he’s transforming, Noah rushes into the forest nearby. Everyone follows. Noah, in part-person, part-mouse form, squeaking like mad as if he thought he was talking, climbs up a tree and starts eating nuts like mad, horrifying the poor squirrel whose tree it was. He wipes out the poor squirrel’s supply of nuts, and moves on, looking for more nuts.</p><p></p><p>Ravokris levitates him and just keeps him floating in the air so he can’t do any harm.</p><p></p><p>While he’s levitating, a bear wanders up. “Oh, I remember when I was first one of us. Say, does he belong to a sept? Nah, I guess not. If you need a little help, my cabin’s down this way. Twenty years later you have pretty good control.”</p><p></p><p>As Noah scrabbles in the air, a group of tiny fey begin dancing and playing tiny bagpipes. One of them cries, “no rest until dawn!” And they dance until dawn, and the spell’s duration is extended until dawn.</p><p></p><p>Noah derangedly concludes that he is the were-cheese, and has been all along. He then kills the cheese costume, while it’s floating on an invisible servant.</p><p></p><p>The senior guard organizes them, and they begin travelling further.</p><p></p><p>The first 3 days north of the city have no other disruptions.</p><p></p><p>[End Session 13]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8312934, member: 7030144"] Session 13 (November 8, 2020) [This session begins with a PC being rather improvisational and things getting a little weird as a result.] O-Zar 2 Noah proposes doing a Morgrothian ritual to try to find his mentor. The rest of the group is nonplussed. A group of farmers have gathered and are watching them having a bizarre discussion. While Elyn tries to gouge out Noah’s eye, a group of horsemen, dressed in white and led by a priest, gallops up. “Stop in the name of the Archduke! Stand!” Everyone except Noah runs into the cornfield leaving Noah alone in the field. “What is going on here?” “I was trying to remove my eye with the help of the woman running into the cornfield as part of a Morgrothian ritual to try to locate someone.” “Why would you mention the name of the Lord of Death?” “Mostly, because it’s his kind of ritual? Would you call it a Glordiadelian ritual just because you started using it?” “We would not use a Sytryan ritual, or a Paranswarmian ritual, or a Morgrothian ritual for any purpose.” “But I need to locate my friend who I have lost?” “Why do you not consult a psion, instead?” (A discussion of what psions are ensues.) They move into the city to meet up with the psion tower. “Let me get a Master farsensor. If you have a clear image, it should be fairly easy.” “So, you’re looking for this friend—no, mentor—hold a clear image in your mind and tell me something about him.” Noah describes his mentor, the Wolf-eyed Man. “He is in a stone cell, in a tower, in the capital of Hanal. The surrounds tell me that he is not in the imperial prison, but the prison of one of the great houses. As he is unarmed, he is not a guard. There are others with him—a woman of middle age, striking features, but badly injured, perhaps tortured. And a young lass, no more than 6 or 7 years of age.” “Are there any banners nearby?” “Let me see what I can find… “ He begins to breathe deeply and focuses some more. “It is the manor of the Vadess Zena Zitrian, also a crozier, a pirate-knight if you would, a privateer. She is a distant cousin of the Queen-Empress.” Noah asks the paladin. “Do you know any way that the journey to Hanal might be made safe?” “The simplest way would be to take service with a caravan heading through the City of Gates, and thence to the City of Enclaves. From Enclaves, you could purchase passage in a trade voller to Hanal.” He directs them to the hiring hall for mercenaries. * * * “We have a caravan of 40 wagons heading north to Enclaves. 10 sp a day for work as guards.” The group agrees. They fill out the complement of guards, and the wagons are fully laden. As soon as the sun rises, they’ll depart. “We don’t really expect trouble. We’re not going far enough east, where we’ve heard there’s trouble. But we’ll be taking the main road to the City of Gates. Should be straight-forward.” (Noah buys a masterwork cheese knife for 150 sp, so he’s prepared to defend himself from living cheese.) O-Zar 3 They head off to the north. After a while, all of the wagons are crowded off to the side of the road. Meanwhile, some singing and chanting—strange singing, can be heard. The drovers stuff their ears, and offer balls of wool to the PCs to stuff their ears with. There is a strange three-sided person spinning at the front, and fanatical religious people following, singing and famished. The procession is clearly religious, clearly not Glordiadelian, and it passes in peace. The journey will take a total of 9 days. As they travel, they can see mountains looming ever larger as they approach. Eventually, on O-Zar 12, they reach a pass in the mountains, and a City completely occupies the pass, with walls closing off the pass entirely. They resupply, and leave within hours to the north. As evening sets on O-Zar 13, Noah pulls out a cheese knife. “I can smell you, cheese!” He realizes that he only has the desire for cheese when the Violet Moon is full. He’s gradually transforming, and running around with the cheese knife, trying to hunt the cheese monster. Multiple people are sort of staring at him, thinking that he’s drunk. As he’s transforming, Noah rushes into the forest nearby. Everyone follows. Noah, in part-person, part-mouse form, squeaking like mad as if he thought he was talking, climbs up a tree and starts eating nuts like mad, horrifying the poor squirrel whose tree it was. He wipes out the poor squirrel’s supply of nuts, and moves on, looking for more nuts. Ravokris levitates him and just keeps him floating in the air so he can’t do any harm. While he’s levitating, a bear wanders up. “Oh, I remember when I was first one of us. Say, does he belong to a sept? Nah, I guess not. If you need a little help, my cabin’s down this way. Twenty years later you have pretty good control.” As Noah scrabbles in the air, a group of tiny fey begin dancing and playing tiny bagpipes. One of them cries, “no rest until dawn!” And they dance until dawn, and the spell’s duration is extended until dawn. Noah derangedly concludes that he is the were-cheese, and has been all along. He then kills the cheese costume, while it’s floating on an invisible servant. The senior guard organizes them, and they begin travelling further. The first 3 days north of the city have no other disruptions. [End Session 13] [/QUOTE]
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