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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8270371" data-attributes="member: 7030144"><p>Session 7 (6/21/20)</p><p>[The group's composition changed a little bit in this time period. Aatla Rein, the cleric, left the group before this session.]</p><p></p><p>10 Tar-Skard</p><p>Noah tells the others that he was once a noble, but that he lost most of his memory—apparently this involved some wizards with raven tattoos, but they erased most of what else he would know about this.</p><p></p><p>Moonlit Snow gets a 19 on a Wisdom check.</p><p></p><p>Noah woke up in a forest, somewhere in Hanal. He wandered south for a long time before he met the rest of them.</p><p></p><p>Moonlit Snow knows of many orders in this third of the continent, but does not know of any orders south of the Archduchy of Canberry that uses a raven icon or heraldry. So any order like that would be from far to the north.</p><p></p><p>Noah suggests heading north to the Archduchy of Canberry—he “hears that the Archduke is a lovable doof.”</p><p></p><p>They discuss heading up along the path along the Great River to Canberry. He asks Jebediah if he’s interested in selling some of his cinnamon north to Canberry—they could travel north with a shipment of cinnamon and sell it in Canberry, then send him back the money. Jebediah is willing, but insists on getting everyone on board first.</p><p></p><p>Elyn suggests scamming Jebediah, and Iados and Noah threaten her and insist that they not.</p><p></p><p>They decide to take a cart, two cart horses, and a full load of cinnamon from Jebediah to Canberry along the Great River.</p><p></p><p>There is something of a cobbled road that follows the Great River. It will take more than a month of travel to reach Canberry. The road is either the remnant of some former civilization, or the investment of many years of work by the Spice Lands working together.</p><p></p><p>Noah is driving the cart. “You all behave back there, or I will turn this cart around…” J</p><p></p><p>The first day passes uneventfully. They see some commoners at a distance and a few wild animals, but they all keep their distance.</p><p></p><p>They’re on a public paved or semi-paved road along a major river. There is still obvious damage from the war, but less than in close to Cese Mai. They see no shelters or side roads leading into villages where they can stop for the night, so they need to camp on the road.</p><p></p><p>Elyn makes a nice nest for them overnight, using her survival skills effectively. Something big and snuffly comes near the camp in the middle of the night but doesn’t bother the camp, and moves on it. Might have been a large bear.</p><p></p><p>11 Tar-Skard</p><p>The morning passes uneventfully. In the afternoon, they get an encounter and roll a 19 on the table. Elyn spots something moving off in the bushes to the side of the trail. It’s about the size of a human, more or less, maybe a little smaller, roughly human-shape. It has patchy gray fur, a ratlike snout, horns growing from its head, and sores all over its body. It’s wearing some clothes and has very large eyes.</p><p></p><p>Elyn tells them that something has found them and they’re all dead now.</p><p></p><p>Noah moves forward and yells in Infernal, “What are you, and what rank do you have in this prime?”</p><p></p><p>It leaps back and hisses in broken Common. “I come looking.”</p><p></p><p>“Looking for what? Thing to take?”</p><p></p><p>“Sacred things.” He obviously thinks you don’t understand the word “sacred.”</p><p></p><p>“Sacred? How so? Like heaven or like hell?”</p><p></p><p>“Disease!”</p><p></p><p>“Sacred disease?”</p><p></p><p>“Sacred disease! Plague! Disease holy!”</p><p></p><p>“If you get the disease, won’t you die?”</p><p></p><p>“No. Priest of pestilence do not die—we only carry.”</p><p></p><p>“What god do you worship?”</p><p></p><p>“Horned rat!” He touches the horns on his head. “Gift from my master.”</p><p></p><p>“Disease weak here. Disease rare here. Pestilence stronger in home world. Want local disease. Make disease strong.”</p><p></p><p>“Why do you want a strong disease?”</p><p></p><p>“My clan is clan pestilence. If we have stronger disease, my clan will be more powerful. I am happy on your world. Good clean water, lots of grain, I am happy here. But I must find disease. My master commands it. You kill Skitz-skitz, or you let Skitz-skitz leave?”</p><p></p><p>“Why do you have to follow your boss? Why not just leave your boss?”</p><p></p><p>“I am clan member. How could I just walk away and leave clan Pestilence? How could that be?”</p><p></p><p>He backs away into the shadow of the woods. As soon as Noah suggested disobeying his master, he started backing away. Noah throws him some rations, and then he runs away.</p><p></p><p>Noah and Iados have to make a saving throw against the disease, but they both succeed easily.</p><p></p><p>They make camp for the night, and the night passes peacefully, with Elyn making a nest for them.</p><p>[End Session 7]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8270371, member: 7030144"] Session 7 (6/21/20) [The group's composition changed a little bit in this time period. Aatla Rein, the cleric, left the group before this session.] 10 Tar-Skard Noah tells the others that he was once a noble, but that he lost most of his memory—apparently this involved some wizards with raven tattoos, but they erased most of what else he would know about this. Moonlit Snow gets a 19 on a Wisdom check. Noah woke up in a forest, somewhere in Hanal. He wandered south for a long time before he met the rest of them. Moonlit Snow knows of many orders in this third of the continent, but does not know of any orders south of the Archduchy of Canberry that uses a raven icon or heraldry. So any order like that would be from far to the north. Noah suggests heading north to the Archduchy of Canberry—he “hears that the Archduke is a lovable doof.” They discuss heading up along the path along the Great River to Canberry. He asks Jebediah if he’s interested in selling some of his cinnamon north to Canberry—they could travel north with a shipment of cinnamon and sell it in Canberry, then send him back the money. Jebediah is willing, but insists on getting everyone on board first. Elyn suggests scamming Jebediah, and Iados and Noah threaten her and insist that they not. They decide to take a cart, two cart horses, and a full load of cinnamon from Jebediah to Canberry along the Great River. There is something of a cobbled road that follows the Great River. It will take more than a month of travel to reach Canberry. The road is either the remnant of some former civilization, or the investment of many years of work by the Spice Lands working together. Noah is driving the cart. “You all behave back there, or I will turn this cart around…” J The first day passes uneventfully. They see some commoners at a distance and a few wild animals, but they all keep their distance. They’re on a public paved or semi-paved road along a major river. There is still obvious damage from the war, but less than in close to Cese Mai. They see no shelters or side roads leading into villages where they can stop for the night, so they need to camp on the road. Elyn makes a nice nest for them overnight, using her survival skills effectively. Something big and snuffly comes near the camp in the middle of the night but doesn’t bother the camp, and moves on it. Might have been a large bear. 11 Tar-Skard The morning passes uneventfully. In the afternoon, they get an encounter and roll a 19 on the table. Elyn spots something moving off in the bushes to the side of the trail. It’s about the size of a human, more or less, maybe a little smaller, roughly human-shape. It has patchy gray fur, a ratlike snout, horns growing from its head, and sores all over its body. It’s wearing some clothes and has very large eyes. Elyn tells them that something has found them and they’re all dead now. Noah moves forward and yells in Infernal, “What are you, and what rank do you have in this prime?” It leaps back and hisses in broken Common. “I come looking.” “Looking for what? Thing to take?” “Sacred things.” He obviously thinks you don’t understand the word “sacred.” “Sacred? How so? Like heaven or like hell?” “Disease!” “Sacred disease?” “Sacred disease! Plague! Disease holy!” “If you get the disease, won’t you die?” “No. Priest of pestilence do not die—we only carry.” “What god do you worship?” “Horned rat!” He touches the horns on his head. “Gift from my master.” “Disease weak here. Disease rare here. Pestilence stronger in home world. Want local disease. Make disease strong.” “Why do you want a strong disease?” “My clan is clan pestilence. If we have stronger disease, my clan will be more powerful. I am happy on your world. Good clean water, lots of grain, I am happy here. But I must find disease. My master commands it. You kill Skitz-skitz, or you let Skitz-skitz leave?” “Why do you have to follow your boss? Why not just leave your boss?” “I am clan member. How could I just walk away and leave clan Pestilence? How could that be?” He backs away into the shadow of the woods. As soon as Noah suggested disobeying his master, he started backing away. Noah throws him some rations, and then he runs away. Noah and Iados have to make a saving throw against the disease, but they both succeed easily. They make camp for the night, and the night passes peacefully, with Elyn making a nest for them. [End Session 7] [/QUOTE]
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