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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8381820" data-attributes="member: 7030144"><p>Session 19 (January 31, 2021)</p><p>23 Ghast (cont’d):</p><p>The icon is clearly an icon of a minor saint, and it contains a relic of the saint. Sister Agnes cannot identify which saint.</p><p></p><p>Noah proposes a plan: making himself bait to draw out the cultists, take some prisoners, and then investigate from them. There are only 4 villages in the northern part of the Stromnate, all fairly isolated.</p><p></p><p>Noah consults with some of his ancestor spirits. “I apologize for disturbing your wandering through the spiritual realms. I need to understand what has afflicted this land to best aid it. Do you know which of these villages were our people’s?”</p><p></p><p>“The two furthest north are where our people were driven by the end.”</p><p></p><p>“Do you know if either is currently afflicted with the corruption of the cult that we faced?”</p><p></p><p>“The ancient abomination has afflicted one of the villages of the humans and one of the villages of our people.”</p><p></p><p>“The Abomination of Shurr?”</p><p></p><p>“No, much older than that thing. This is an ancient abomination.”</p><p></p><p>She indicates which two villages on the map: the human village Windermere, and the orcan village Urmkirkey. Draycott and Ironhaven are the uninfected villages.</p><p></p><p>Noah remembers, vaguely, that the northlands trade for food, and produce iron ingots which are sold south to the government’s need for iron.</p><p></p><p>24 Ghast</p><p>They arrive at Windermere at the end of the day. Windermere is a small village; it has a squat stone tower, and a gate and stockade, though the tower does not appear to be occupied.</p><p></p><p>The gate guard recognizes the na-Strom, and immediately abandons his post to lead them to the headman’s home—a largish log cabin. There is a Paranswarmian chapel that appears as abandoned as the tower—though not obviously desecrated.</p><p></p><p>The headman ushers them in. The headman and his presumed wife are middle aged and welcome them in to sit by the fire.</p><p></p><p>Noah tells them that he has a fragment of a foul altar.</p><p></p><p>“Oh my lord, if you have a piece of a vile altar, you must seek out a hierarch of the Church to deal with it. You want nothing to do with the cult, my lord—there has been much trouble here in the north.”</p><p></p><p>The circuit priest happened upon a dire bear that mauled him. That happened in the spring, and they sent two requests for a new circuit priest, but none has come, which has made the cult worse. Sister Agnes notes that this means that either the messengers have been waylaid on the road, the replacement circuit priest has also been murdered, or the Bishop of Zandiker (a city beyond the Stromnate) has been corrupted. Zandiker is a fairly major city, the capital of a Vadnate not far along. It is near the stromnate, and right close to where the lines of the Inquisition are, so it’s unclear what its present situation is.</p><p></p><p>Noah passes through the village talking to other people in the same way—dangling the bait.</p><p></p><p>The chapel is not despoiled, but clearly has not been used in months. There is still host in the tabernacle, still sanctified, but untouched. Sister Agnes seeks out the poorest of the village, giving them a silver piece each and crying for them. Elyn pesters her along the way.</p><p></p><p>Ravokris’s fey friend says, “This place is awful. No life. No joy. What can we do? Should we create a whimsical effect or wait until we’re attacked later tonight?”</p><p></p><p>“Let’s create a whimsical effect.”</p><p></p><p>“And I remember, we cannot say we are Whimseyites. Let’s give them confections filled with laughter and joy, to amuse the children.”</p><p></p><p>The fey invokes Whimsey mightily while doing this.</p><p></p><p>There is a flurry of trumpets, and some colorful lights. And wherever they go, the children find that they have confections with them, and when they eat them, they experience the fey magic.</p><p></p><p>Noah heads to an iron pit, with Iados tagging along irritating him. The rest of the group is in eyesight, but not near. Noah is blithely talking to the miners, but Iados sees the mine foreman working Noah around to turn his back to the altar that they assaulted, which is hidden in a pile of tailings. The mine foreman is walking him to another pit to show him the tunnels. A couple of miners following them are putting down their tools and putting their hands near weapons in their belts. As they’re about to push Noah into a pit, Iados charges in, rapier and dagger in hand, and shouts a warning. As Iados approaches, one of the miners charges Noah and tries to push him into the pit. Iados runs him through with his rapier, doing 17 points of damage. He dresses up his other dagger as a cheese.</p><p></p><p>Noah rages, and says, “Take the foreman alive! We need him to question. The other two, you give working class people a bad name.” He cleaves into the other armed mine worker, hitting him twice for a total of 30 hp, cutting him in twain.</p><p></p><p>Ravokris blasts the other mine worker with Aganazar’s Scorcher, crisping him up and killing him. His body literally is burning and hanging off Iados’s rapier. Then, inexplicably, his dead body turns to glass.</p><p></p><p>Noah says, “Surrender now, and we can talk later.”</p><p></p><p>The foreman tosses a mottled pebble into the pit. “Unseen one who walks among us, help me now to strike down the na-Strom!”</p><p></p><p>Almost immediately, a humanoid form with a blue flame burning in its breast fades in. He strikes Noah for 13 points of damage, although Noah uses his rage power to reduce it to 5. There is also blue fire dancing on Noah’s flesh, but it doesn’t seem to be burning him—it almost seems to be making him cold.</p><p></p><p>Iados rams his rapier into the blue-flame heart, doing 12 hp damage. Blue flame runs up the rapier, rushing off the blade of his rapier and up his arm, making him feel cold.</p><p></p><p>Elyn shoots the blue-flame figure with her bow. Her first shot does 9 damage, but her second goes wide.</p><p></p><p>Sister Agnes casts Hold Person on the foreman, but he saves successfully.</p><p></p><p>Noah strikes the blue-flame figure, getting a critical hit and doing 24 damage. The head of his axe now also has blue flame on it. He strikes again, doing another 15 damage. The creature collapses, but the blue flame heart continues to burn. As it collapses, it says, “Fly, fool!” to his human servant.</p><p></p><p>Ravokris sends an unseen servant to try to trip the foreman. The foreman tries to flee, but tumbles down face-first and rolls straight into the pit. There is a ragged round of applause from the other miners.</p><p></p><p>The other miners are very pleased, and tell Noah that he must destroy the altar, which they show the location of in the tailings. “They cover it with this so that when the crystal ships fly past so they can’t see it.”</p><p></p><p>Noah says, “of course, lead!” He then takes a big chop at the altar.</p><p></p><p>“He’s been feeding sacrifices to it and empowering it—we were too scared of him to do anything.”</p><p></p><p>Noah hacks the altar apart, and brings the pieces to the headman. “We will take it to the bishop.”</p><p></p><p>Sister Agnes casts a magic circle, binding the blue flame within it and pulling it off her companions.</p><p>[End Session 19]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8381820, member: 7030144"] Session 19 (January 31, 2021) 23 Ghast (cont’d): The icon is clearly an icon of a minor saint, and it contains a relic of the saint. Sister Agnes cannot identify which saint. Noah proposes a plan: making himself bait to draw out the cultists, take some prisoners, and then investigate from them. There are only 4 villages in the northern part of the Stromnate, all fairly isolated. Noah consults with some of his ancestor spirits. “I apologize for disturbing your wandering through the spiritual realms. I need to understand what has afflicted this land to best aid it. Do you know which of these villages were our people’s?” “The two furthest north are where our people were driven by the end.” “Do you know if either is currently afflicted with the corruption of the cult that we faced?” “The ancient abomination has afflicted one of the villages of the humans and one of the villages of our people.” “The Abomination of Shurr?” “No, much older than that thing. This is an ancient abomination.” She indicates which two villages on the map: the human village Windermere, and the orcan village Urmkirkey. Draycott and Ironhaven are the uninfected villages. Noah remembers, vaguely, that the northlands trade for food, and produce iron ingots which are sold south to the government’s need for iron. 24 Ghast They arrive at Windermere at the end of the day. Windermere is a small village; it has a squat stone tower, and a gate and stockade, though the tower does not appear to be occupied. The gate guard recognizes the na-Strom, and immediately abandons his post to lead them to the headman’s home—a largish log cabin. There is a Paranswarmian chapel that appears as abandoned as the tower—though not obviously desecrated. The headman ushers them in. The headman and his presumed wife are middle aged and welcome them in to sit by the fire. Noah tells them that he has a fragment of a foul altar. “Oh my lord, if you have a piece of a vile altar, you must seek out a hierarch of the Church to deal with it. You want nothing to do with the cult, my lord—there has been much trouble here in the north.” The circuit priest happened upon a dire bear that mauled him. That happened in the spring, and they sent two requests for a new circuit priest, but none has come, which has made the cult worse. Sister Agnes notes that this means that either the messengers have been waylaid on the road, the replacement circuit priest has also been murdered, or the Bishop of Zandiker (a city beyond the Stromnate) has been corrupted. Zandiker is a fairly major city, the capital of a Vadnate not far along. It is near the stromnate, and right close to where the lines of the Inquisition are, so it’s unclear what its present situation is. Noah passes through the village talking to other people in the same way—dangling the bait. The chapel is not despoiled, but clearly has not been used in months. There is still host in the tabernacle, still sanctified, but untouched. Sister Agnes seeks out the poorest of the village, giving them a silver piece each and crying for them. Elyn pesters her along the way. Ravokris’s fey friend says, “This place is awful. No life. No joy. What can we do? Should we create a whimsical effect or wait until we’re attacked later tonight?” “Let’s create a whimsical effect.” “And I remember, we cannot say we are Whimseyites. Let’s give them confections filled with laughter and joy, to amuse the children.” The fey invokes Whimsey mightily while doing this. There is a flurry of trumpets, and some colorful lights. And wherever they go, the children find that they have confections with them, and when they eat them, they experience the fey magic. Noah heads to an iron pit, with Iados tagging along irritating him. The rest of the group is in eyesight, but not near. Noah is blithely talking to the miners, but Iados sees the mine foreman working Noah around to turn his back to the altar that they assaulted, which is hidden in a pile of tailings. The mine foreman is walking him to another pit to show him the tunnels. A couple of miners following them are putting down their tools and putting their hands near weapons in their belts. As they’re about to push Noah into a pit, Iados charges in, rapier and dagger in hand, and shouts a warning. As Iados approaches, one of the miners charges Noah and tries to push him into the pit. Iados runs him through with his rapier, doing 17 points of damage. He dresses up his other dagger as a cheese. Noah rages, and says, “Take the foreman alive! We need him to question. The other two, you give working class people a bad name.” He cleaves into the other armed mine worker, hitting him twice for a total of 30 hp, cutting him in twain. Ravokris blasts the other mine worker with Aganazar’s Scorcher, crisping him up and killing him. His body literally is burning and hanging off Iados’s rapier. Then, inexplicably, his dead body turns to glass. Noah says, “Surrender now, and we can talk later.” The foreman tosses a mottled pebble into the pit. “Unseen one who walks among us, help me now to strike down the na-Strom!” Almost immediately, a humanoid form with a blue flame burning in its breast fades in. He strikes Noah for 13 points of damage, although Noah uses his rage power to reduce it to 5. There is also blue fire dancing on Noah’s flesh, but it doesn’t seem to be burning him—it almost seems to be making him cold. Iados rams his rapier into the blue-flame heart, doing 12 hp damage. Blue flame runs up the rapier, rushing off the blade of his rapier and up his arm, making him feel cold. Elyn shoots the blue-flame figure with her bow. Her first shot does 9 damage, but her second goes wide. Sister Agnes casts Hold Person on the foreman, but he saves successfully. Noah strikes the blue-flame figure, getting a critical hit and doing 24 damage. The head of his axe now also has blue flame on it. He strikes again, doing another 15 damage. The creature collapses, but the blue flame heart continues to burn. As it collapses, it says, “Fly, fool!” to his human servant. Ravokris sends an unseen servant to try to trip the foreman. The foreman tries to flee, but tumbles down face-first and rolls straight into the pit. There is a ragged round of applause from the other miners. The other miners are very pleased, and tell Noah that he must destroy the altar, which they show the location of in the tailings. “They cover it with this so that when the crystal ships fly past so they can’t see it.” Noah says, “of course, lead!” He then takes a big chop at the altar. “He’s been feeding sacrifices to it and empowering it—we were too scared of him to do anything.” Noah hacks the altar apart, and brings the pieces to the headman. “We will take it to the bishop.” Sister Agnes casts a magic circle, binding the blue flame within it and pulling it off her companions. [End Session 19] [/QUOTE]
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