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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8821252" data-attributes="member: 7030144"><p>[Session 48, cont'd]</p><p>The group enters into a huge cavern—several miles across—with the ruins of buildings. Abruptly, Iados, who has been scouting ahead, appears and reports. There are hundreds of buildings, most ruined; thousands of long-dead humanoid figures; a smattering of still living humanoids, but Iados thinks different from the long-dead humans; mushroom fields, once tended and now growing wild; and a large number of pig like things. Iados believes that the attack that destroyed this settlement came from behind them. There are no signs of skeletons from the attackers, which suggests that the victors took their dead with them. The field looks like it was abandoned two years ago.</p><p></p><p>Elyn can hear the pursuit behind them, though it is more distant and moving more slowly. The group decides to hide in the city, hoping that Sister Agnes can use a sending to the dwarves to find out where they should go. They decide to go deep into the city, heading straight ahead and then breaking to the left before finding a building to hole up in.</p><p></p><p>Iados splits off to the right, planning on leaving a false trail and then flying back. A small lizard person runs out in front of Iados and grovels. “Great lord! You return! We loyal. We wait for us. We tend the rothe.”</p><p></p><p>Iados says that he is not who they think he is. The lizard person does not seem to believe him, but defers to Iados’s wishes, telling him that they will continue to wait.</p><p></p><p>The rest of the group heads towards a tower to use as a hiding place. The tower is fairly defensible, though the door was battered in with a ram. There are more skeletons here-Ravokris is fairly sure they were drow, with black metal armor that is likely adamantium. There is an alchemical lab, not even disturbed, on the second floor. The third floor is a sumptuous living quarters, though with chains from the headboard of the bed—likely they kept slaves here. There is also a journal with a sigil that they have also seen on banners near the skeletons embossed in gold on its cover. The sigil is of the drow House Maerret, one of the Lolthian drow houses.</p><p></p><p>In the distance, they can see lights as the enemy search buildings in close to the entrance. After some time, they pitch a camp blocking the entrance to the cavern. Iados makes an overflight and sees some more details. The troops are obviously exhausted. There are now roughly 120 of them, and they are being led by a captain.</p><p></p><p>Iados also sees that some of the small lizard people are watching the Hanalians, and some large fungi are slowly closing in on them.</p><p></p><p>Noah suggests they need to push on, despite their exhaustion, to escape the pursuit.</p><p></p><p>Sister Agnes makes a Sending to the best dwarven wayfinder from their group. <<Have resonator. In ruined city of House Maerret due south of chamber. Need guidance where to go. Under pursuit.>></p><p></p><p>She receives back: <<Didnvor: once great city. Drow. Ravaged as most were along Western passage by huge army headed to surface Spicelands. Best head right, surface sooner.>></p><p></p><p>Sister Agnes removes her armor, retaining only the padded gambeson, and puts it on the resonator. She would not be able to maintain anything approximating a good pace if she continued with it.</p><p></p><p>Ravokris finds three potions in the alchemical lab. They also grab the journal.</p><p></p><p>Iados scouts aerially for the right-most exit, finding three exits. One goes more or less north or northeast, one east, and one roughly south.</p><p></p><p>Sister Agnes has two levels of fatigue; everyone else is roughly unfatigued, but will gain a level of fatigue in 6 hours more of travel without sleep.</p><p></p><p>They exit from the south passage, and will resume on the wee hours of 9 Kas.</p><p>[End Session 48]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8821252, member: 7030144"] [Session 48, cont'd] The group enters into a huge cavern—several miles across—with the ruins of buildings. Abruptly, Iados, who has been scouting ahead, appears and reports. There are hundreds of buildings, most ruined; thousands of long-dead humanoid figures; a smattering of still living humanoids, but Iados thinks different from the long-dead humans; mushroom fields, once tended and now growing wild; and a large number of pig like things. Iados believes that the attack that destroyed this settlement came from behind them. There are no signs of skeletons from the attackers, which suggests that the victors took their dead with them. The field looks like it was abandoned two years ago. Elyn can hear the pursuit behind them, though it is more distant and moving more slowly. The group decides to hide in the city, hoping that Sister Agnes can use a sending to the dwarves to find out where they should go. They decide to go deep into the city, heading straight ahead and then breaking to the left before finding a building to hole up in. Iados splits off to the right, planning on leaving a false trail and then flying back. A small lizard person runs out in front of Iados and grovels. “Great lord! You return! We loyal. We wait for us. We tend the rothe.” Iados says that he is not who they think he is. The lizard person does not seem to believe him, but defers to Iados’s wishes, telling him that they will continue to wait. The rest of the group heads towards a tower to use as a hiding place. The tower is fairly defensible, though the door was battered in with a ram. There are more skeletons here-Ravokris is fairly sure they were drow, with black metal armor that is likely adamantium. There is an alchemical lab, not even disturbed, on the second floor. The third floor is a sumptuous living quarters, though with chains from the headboard of the bed—likely they kept slaves here. There is also a journal with a sigil that they have also seen on banners near the skeletons embossed in gold on its cover. The sigil is of the drow House Maerret, one of the Lolthian drow houses. In the distance, they can see lights as the enemy search buildings in close to the entrance. After some time, they pitch a camp blocking the entrance to the cavern. Iados makes an overflight and sees some more details. The troops are obviously exhausted. There are now roughly 120 of them, and they are being led by a captain. Iados also sees that some of the small lizard people are watching the Hanalians, and some large fungi are slowly closing in on them. Noah suggests they need to push on, despite their exhaustion, to escape the pursuit. Sister Agnes makes a Sending to the best dwarven wayfinder from their group. <<Have resonator. In ruined city of House Maerret due south of chamber. Need guidance where to go. Under pursuit.>> She receives back: <<Didnvor: once great city. Drow. Ravaged as most were along Western passage by huge army headed to surface Spicelands. Best head right, surface sooner.>> Sister Agnes removes her armor, retaining only the padded gambeson, and puts it on the resonator. She would not be able to maintain anything approximating a good pace if she continued with it. Ravokris finds three potions in the alchemical lab. They also grab the journal. Iados scouts aerially for the right-most exit, finding three exits. One goes more or less north or northeast, one east, and one roughly south. Sister Agnes has two levels of fatigue; everyone else is roughly unfatigued, but will gain a level of fatigue in 6 hours more of travel without sleep. They exit from the south passage, and will resume on the wee hours of 9 Kas. [End Session 48] [/QUOTE]
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