WizarDru
Adventurer
I enoy a good dungeon romp as much as the next guy, but some sources stretch credibility more than others. One thing that bothered me about the realms (and this is pre-3E) was that there was a base assumption that adventurer wasn't just a descriptor (and I think Celebrim describes the issues with the term's usage over time above), but that it was considered a normal, full-time occupation that normal folks could aspire to. And that, to me, cheapened the whole endeavour.
It's not that I have a problem with people being adventurers...but it wasn't, to me, a professional vocation, like a farrier, cooper, farmer or blacksmith. It was my perception (which may have nothing to do with reality) that it was fairly commonplace to find adventuring companies and guilds throughout most urban centers in Faerun...which didn't sit well with me.
I mean, let's be honest, here. Most of the examples given of real-world adventurers were people with adventurous souls, but really fell into the category of 'rich thrill-seeker' or 'adventurous professional'. Marco Polo travelled with several family members to the East to find a way to open trading, remember...it was an adventure, and he was a merchant who was an adventurer. But he didn't just set out for no particular reason at all. And this was during a period of unprecedented mobility, comparativley speaking.
D&D owes as much to legendary characters as it does to fantasy fiction, and prior to the realms, I didn't get that same somewhat-incestious implication of D&D worlds being made to explain D&D characters, instead of D&D characters explaining how they fit in the world. It strikes me as lazy shorthand, truthfully.
But it doesn't bother me that much. In the end, it's still about killin monsters and takin their stuff.
It's not that I have a problem with people being adventurers...but it wasn't, to me, a professional vocation, like a farrier, cooper, farmer or blacksmith. It was my perception (which may have nothing to do with reality) that it was fairly commonplace to find adventuring companies and guilds throughout most urban centers in Faerun...which didn't sit well with me.
I mean, let's be honest, here. Most of the examples given of real-world adventurers were people with adventurous souls, but really fell into the category of 'rich thrill-seeker' or 'adventurous professional'. Marco Polo travelled with several family members to the East to find a way to open trading, remember...it was an adventure, and he was a merchant who was an adventurer. But he didn't just set out for no particular reason at all. And this was during a period of unprecedented mobility, comparativley speaking.
D&D owes as much to legendary characters as it does to fantasy fiction, and prior to the realms, I didn't get that same somewhat-incestious implication of D&D worlds being made to explain D&D characters, instead of D&D characters explaining how they fit in the world. It strikes me as lazy shorthand, truthfully.
But it doesn't bother me that much. In the end, it's still about killin monsters and takin their stuff.