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Appendix EN - What one book/series inspires your D&D?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8587836" data-attributes="member: 6801252"><p><a href="https://upload.wikimedia.org/wikipedia/en/9/94/NarutoCoverTankobon1.jpg" target="_blank">Naruto</a> is a big one, it really inspires the kinds of ways I expect a magic system to be used and leveraged in a fantasy setting (as well as its tone as hard and mechanistic thin), as well as the power level of martials in my games. There can be a lot of brutality, and people can die, but they aren't relatively helpless normals either-- everyone has magic inside of them, even the warriors (ever wonder how a tiny rogue can hurt a huge ancient dragon with their dagger? logically looks a lot like over the top shonen fighting anime.) Similarly, named techniques and fighting styles from specific backgrounds and ways of thinking about the world feature prominently. You grow into it gradually over the course of a campaign, but it really helps to contextualize the growing power of the PCs to think in these terms-- because normal people don't really grow in power in the same way DND characters of later editions tend to, and since we like that, it makes more sense to reconcile it narratively than eliminate it. There were works before and after Naruto that gave us great examples (some of which take place in DND's sort of Milieu, Grimgar of Fantasy and Ash being a solid recommendation) but Naruto characters use weapons and more DND like magical effects (fireballs and such) and really embraced acrobatics in combat, summons, explanations of the magic system, differing styles, and fighting as a team with complementary skillsets (at least in concept, most of the important fights are still solo affairs).</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8587836, member: 6801252"] [URL='https://upload.wikimedia.org/wikipedia/en/9/94/NarutoCoverTankobon1.jpg']Naruto[/URL] is a big one, it really inspires the kinds of ways I expect a magic system to be used and leveraged in a fantasy setting (as well as its tone as hard and mechanistic thin), as well as the power level of martials in my games. There can be a lot of brutality, and people can die, but they aren't relatively helpless normals either-- everyone has magic inside of them, even the warriors (ever wonder how a tiny rogue can hurt a huge ancient dragon with their dagger? logically looks a lot like over the top shonen fighting anime.) Similarly, named techniques and fighting styles from specific backgrounds and ways of thinking about the world feature prominently. You grow into it gradually over the course of a campaign, but it really helps to contextualize the growing power of the PCs to think in these terms-- because normal people don't really grow in power in the same way DND characters of later editions tend to, and since we like that, it makes more sense to reconcile it narratively than eliminate it. There were works before and after Naruto that gave us great examples (some of which take place in DND's sort of Milieu, Grimgar of Fantasy and Ash being a solid recommendation) but Naruto characters use weapons and more DND like magical effects (fireballs and such) and really embraced acrobatics in combat, summons, explanations of the magic system, differing styles, and fighting as a team with complementary skillsets (at least in concept, most of the important fights are still solo affairs). [/QUOTE]
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Appendix EN - What one book/series inspires your D&D?
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