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Appendix J: Anime, Manga, & JRPGs
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<blockquote data-quote="jian" data-source="post: 9591200" data-attributes="member: 78087"><p>I’m going to throw in some Korean media because they’re both good and influential.</p><ul> <li data-xf-list-type="ul"><strong>Solo Leveling</strong>: Not my favourite but arguably the epitome of the <strong>Hunter</strong> genre that’s very prominent in manga/manhwa/manhua these days. A good setup for an RPG campaign too - dungeon dimensions are breaking into our world and a tiny number of peoples gain magical power from these incursions to fight them off and even go into dungeons to retrieve magical items and other loot, becoming wealthy celebrities in the process.</li> <li data-xf-list-type="ul"><strong>A Returner’s Magic Should be Special:</strong> Arguably the epitome of the <strong>Returner</strong> genre - a hero who is the last survivor of a JRPG party who fails to defeat the demon king and prevent the end of the world is sent back in time to his teenage self; he now has twenty years to level up and prepare for the end of the world. But his changes to history have unpredictable effects and he’s not the only returner. Also interesting in the concept of historical parasite universes - the dungeon incursions aren’t actual dungeons but often recreations of specific historical events that must be solved, a la Quantum Leap, for the incursion to be stopped.</li> <li data-xf-list-type="ul"><strong>I’m a Martial Arts Villainess and I’m the Strongest</strong>: A version of the <strong>Reborn as the Villainess </strong>trope (and those need more representation on this list, many of them use JRPG tropes) where our heroine is reborn as a villainess in a wuxia (or murim, rather, to use the common Korean term*) setting and, as is usual in such stories, makes herself the heroine through sheer badassery.</li> </ul><p>*The actual Korean translation for wuxia (“martial hero”) is muhak, but people often use murim, which is actually the translation of wulin (“world of martial arts”).</p></blockquote><p></p>
[QUOTE="jian, post: 9591200, member: 78087"] I’m going to throw in some Korean media because they’re both good and influential. [LIST] [*][B]Solo Leveling[/B]: Not my favourite but arguably the epitome of the [B]Hunter[/B] genre that’s very prominent in manga/manhwa/manhua these days. A good setup for an RPG campaign too - dungeon dimensions are breaking into our world and a tiny number of peoples gain magical power from these incursions to fight them off and even go into dungeons to retrieve magical items and other loot, becoming wealthy celebrities in the process. [*][B]A Returner’s Magic Should be Special:[/B] Arguably the epitome of the [B]Returner[/B] genre - a hero who is the last survivor of a JRPG party who fails to defeat the demon king and prevent the end of the world is sent back in time to his teenage self; he now has twenty years to level up and prepare for the end of the world. But his changes to history have unpredictable effects and he’s not the only returner. Also interesting in the concept of historical parasite universes - the dungeon incursions aren’t actual dungeons but often recreations of specific historical events that must be solved, a la Quantum Leap, for the incursion to be stopped. [*][B]I’m a Martial Arts Villainess and I’m the Strongest[/B]: A version of the [B]Reborn as the Villainess [/B]trope (and those need more representation on this list, many of them use JRPG tropes) where our heroine is reborn as a villainess in a wuxia (or murim, rather, to use the common Korean term*) setting and, as is usual in such stories, makes herself the heroine through sheer badassery. [/LIST] *The actual Korean translation for wuxia (“martial hero”) is muhak, but people often use murim, which is actually the translation of wulin (“world of martial arts”). [/QUOTE]
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Appendix J: Anime, Manga, & JRPGs
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