nittanytbone
First Post
I like the "you know it for free" skill check for most treasures. If there is an item I need to use as a plot device, then I may ask for some checks depending on the item, anything from history, to dungeoneering, to streetwise, to diplomacy may be appropriate, depending on the item.
I really don't feel like wasting my and my players' time on trying to figure out how much a 100gp diamond is worth, on the off chance they might misappraise it by 10-20 gp. When they find it, I tell them what it is. Gems to me are just another form of currency.
Agreed.
Plus, "Appraise" (or whatever skill you use as a substitute) now becomes a MANDATORY skill for the party. If they don't have it, and thus constantly get boned on treasure, they will quickly find themselves lagging behind the expected power curve. This causes encoutners to be too difficult and can have ramifications for the campaign as a whole.
Don't make them roll for it unless there's plot value, IMHO.