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Apprentice Wizard- Arcane Burst power
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<blockquote data-quote="pukunui" data-source="post: 9272466" data-attributes="member: 54629"><p>This. There was a brief time (around the release of <em>Descent into Avernus</em>) where 5e NPC spellcasters had their full slotted allotment of spells but their heavy-hitters like cantrips and <em>fireballs </em>and the like were written out in full in their actions:</p><p></p><p>Like the Skull Lasher of Myrkul has:</p><p></p><p><strong><em>Ray of Sickness (1st-Level Spell; Requires a Spell Slot).</em></strong><em> Ranged Spell Attack:</em> +5 to hit, range 60 ft., one creature. <em>Hit:</em> 9 (2d8) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of the skull lasher’s next turn. If the skull lasher casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.</p><p></p><p></p><p>And the Black Gauntlet of Bane has:</p><p></p><p><em><strong>Guiding Bolt (1st-Level Spell; Requires a Spell Slot).</strong> Ranged Spell Attack:</em> +7 to hit, range 120 ft., one creature. <em>Hit:</em> 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet’s next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p><p></p><p>Meanwhile the Meletian Hoplite from Theros has:</p><p></p><p><em><strong>Ray of Frost (Cantrip).</strong> Ranged Spell Attack:</em> +5 to hit, range 60 ft., one creature. <em>Hit:</em> 4 (1d8) cold damage, and the target’s speed is reduced by 10 feet until the start of the hoplite’s next turn.</p><p></p><p></p><p>I liked that (and it was something I was doing with my own statblocks before WotC started doing it). I would have preferred they keep doing it that way for MotM and now the revised MM.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9272466, member: 54629"] This. There was a brief time (around the release of [I]Descent into Avernus[/I]) where 5e NPC spellcasters had their full slotted allotment of spells but their heavy-hitters like cantrips and [I]fireballs [/I]and the like were written out in full in their actions: Like the Skull Lasher of Myrkul has: [B][I]Ray of Sickness (1st-Level Spell; Requires a Spell Slot).[/I][/B][I] Ranged Spell Attack:[/I] +5 to hit, range 60 ft., one creature. [I]Hit:[/I] 9 (2d8) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of the skull lasher’s next turn. If the skull lasher casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. And the Black Gauntlet of Bane has: [I][B]Guiding Bolt (1st-Level Spell; Requires a Spell Slot).[/B] Ranged Spell Attack:[/I] +7 to hit, range 120 ft., one creature. [I]Hit:[/I] 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet’s next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. Meanwhile the Meletian Hoplite from Theros has: [I][B]Ray of Frost (Cantrip).[/B] Ranged Spell Attack:[/I] +5 to hit, range 60 ft., one creature. [I]Hit:[/I] 4 (1d8) cold damage, and the target’s speed is reduced by 10 feet until the start of the hoplite’s next turn. I liked that (and it was something I was doing with my own statblocks before WotC started doing it). I would have preferred they keep doing it that way for MotM and now the revised MM. [/QUOTE]
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