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Apprentice Wizard- Arcane Burst power
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<blockquote data-quote="EzekielRaiden" data-source="post: 9273444" data-attributes="member: 6790260"><p>Well, the path to comparable power is...pretty much by definition "homebrew," if the entity in question was homebrewed. And if it wasn't, it really isn't <em>that</em> common to have some particularly noteworthy thing.</p><p></p><p>That is...this "Arcane Burst" thing? I mean it's basically just a variation of <em>eldritch blast</em>. And there's multiple ways to pick that up. It's also pretty much just a force-damage equivalent of <em>fire bolt</em> (other than, I guess, not being susceptible to counterspell?) Not exactly hard to pick that up either.</p><p></p><p>So I would presume that the next step is, "Well, sure this is a toy case that probably isn't causing that much of an issue, but what about more involved stuff?" On the one hand, as stated, a lot of that is going to be homebrew and thus necessarily the solution is more homebrew in that case. On the other...how often is this sort of thing actually an issue for officially-published creatures? Like, sincerely, how often is it going to happen that there's a magician whose powers otherwise map cleanly to PC spells, but this <em>one</em> thing doesn't, while still being both actually interesting/worthwhile/meaningful for a player to use, and something that makes sense as fitting into the daily-levelled-slots resource mechanic of "neo-Vancian" spellcasting?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9273444, member: 6790260"] Well, the path to comparable power is...pretty much by definition "homebrew," if the entity in question was homebrewed. And if it wasn't, it really isn't [I]that[/I] common to have some particularly noteworthy thing. That is...this "Arcane Burst" thing? I mean it's basically just a variation of [I]eldritch blast[/I]. And there's multiple ways to pick that up. It's also pretty much just a force-damage equivalent of [I]fire bolt[/I] (other than, I guess, not being susceptible to counterspell?) Not exactly hard to pick that up either. So I would presume that the next step is, "Well, sure this is a toy case that probably isn't causing that much of an issue, but what about more involved stuff?" On the one hand, as stated, a lot of that is going to be homebrew and thus necessarily the solution is more homebrew in that case. On the other...how often is this sort of thing actually an issue for officially-published creatures? Like, sincerely, how often is it going to happen that there's a magician whose powers otherwise map cleanly to PC spells, but this [I]one[/I] thing doesn't, while still being both actually interesting/worthwhile/meaningful for a player to use, and something that makes sense as fitting into the daily-levelled-slots resource mechanic of "neo-Vancian" spellcasting? [/QUOTE]
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