evildm
Explorer
Has anyone considered removing raw feet-based distances in combat and using rough approximations? For instance, the enemies you're facing are within Short range, so you can move up to them with a move action and attack, if they were Medium range or longer, it might take you longer to reach them.
I'm mostly asking because my players aren't big fans of miniatures-based combat and would like to stick to our method of just describing combat, which is fine, but there are alot of feats and abilities that are based on movement, range, and positioning in combat that I don't want to just ignore. So has anybody tried this before, or should I just start working on making it up myself?
I'm mostly asking because my players aren't big fans of miniatures-based combat and would like to stick to our method of just describing combat, which is fine, but there are alot of feats and abilities that are based on movement, range, and positioning in combat that I don't want to just ignore. So has anybody tried this before, or should I just start working on making it up myself?