Lanefan
Victoria Rules
Well, what are you waiting for? Roll to hit!Personally, I'd just throw a Condition at it.
Lan-"what happens if you fumble with a thrown Condition?"-efan
Well, what are you waiting for? Roll to hit!Personally, I'd just throw a Condition at it.
Hang on, two or three weeks of natural healing? So, we're not talking about d20 anymore either? Because 3e certainly doesn't take that long to fully heal. You get 1hp/level/day without any help at all. It's pretty unlikely that any character will ever need more than a week to fully recover his HP.
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Okay. As always, play what you likeI don't think I'm missing the point at all.
See, to me, all that happens if you slow down natural healing is that you simply emphasize magical healing. I can't think of a single time I saw a character fully heal through natural means. It certainly never happened twice in any campaign I ever played in. What did happen was that you got your X hp at the beginning of the day, which saved the cleric from hitting you with that extra Cure Light Wounds spell.
What am I missing? Why is it better to make magical healing the only realistic way that groups will heal damage in game?
BRG said:I would like to point put, this discussion has happened so much i find it hard to believe anyone is genuinely mystified by this position (i am certainly not mystified by the 4e position).
That may well be so.I think your position is a bit binary then (things are realistic or not realistic).
I think we disagree on this - because in my view, in 4e, PCs who aren't dead suffer no serious injuries which might require extended natural healing. They generally suffer comparatively minor, REH-Conan style injuries from which they can push on after a bit of rest.Thats is completely evaded in 4e. Natural healing can occur in the course of a day (even in mere moments). There is no lengthy natural heal time. This I would characterize as very unrealistic.
From memory it's 1 hp per day plus CON mod per week, and full recovery in a month regardless. I can't remember how much benefit, if any, a comfy bed gives.Going from memory, I think in 1e you naturally rest back something like 1 h.p. a week, slightly more if you're in a comfy bed in town.
AD&D took a bit longer than a week once you got above 1st or 2nd level, but I think in 3E only fighter types will take more than a week (because with their CON mods they're likely to average more than 7 hp per level; this might not be true once even non-fighter types start getting CON-boosting items, but at that point who is using natural healing?).Hang on, two or three weeks of natural healing? So, we're not talking about d20 anymore either? Because 3e certainly doesn't take that long to fully heal. You get 1hp/level/day without any help at all. It's pretty unlikely that any character will ever need more than a week to fully recover his HP.
Even AD&D, unless you went into negative hp, didn't require more than about a week to recover your HP.
I agree with the rhetorical force of these questions. That's why, upthread, I see the issue as one about taste and pacing, rather than about realism/verisimilitude.Now, once you've allowed natural healing to already be pretty softly realistic, how is it such a bad thing to make it more soft? Or, to put it another way, why does 1 week satisfy you but 1 day doesn't?
I'm trying to drill down to the core of what you want. You don't want gritty realism. Ok, fine, neither do I. So, what do you gain by slowing HP recovery?
That may well be so.
I think we disagree on this - because in my view, in 4e, PCs who aren't dead suffer no serious injuries which might require extended natural healing. They generally suffer comparatively minor, REH-Conan style injuries from which they can push on after a bit of rest.
If you treat hp loss in 4e as serious physical damage then the game makes no sense, I agree. But given that, in 4e, you can take hp loss from seeing a scary wight (Horrific Visage deals psychic damage) I think the game already makes it clear that hp loss is, on the whole, not serious physical damage. (It can be different for NPCs and monsters. They generally have no access to healing, and when it comes to them I cheerfully narrate decapitations, disembowellings, whatever the situation seems to require.)
Color me unsurprised. To be fair, I will from this point on have a hard time taking any critique of 4e from you seriously. Playing a game is vastly different than reading the books or looking at previews.
I can argue that you can't find a system fun until you play it. Besides, my other point was that systems rarely determine the "fun factor" of a game. Can influence, sure, but don't determine. That sort of thing is usually done by the DM and the players. In any case, you haven't actually played 4e, I recommend you do if for no other reason than to get an actual feel for the system. I don't think it's intellectually honest to critique a system(beyond some basic conceptual elements) you've never actually participated in.
Additionally, and this, to me, is the most important question, how is the game made more interesting by slower healing times?