APS - Divine Barbarian

malcolm_n

Adventurer
Design Goal: Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard.

Why?: Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.

Rules Clarification: The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.
Example: Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.

BARBARIAN, DIVINE

[FONT=&quot]Divine barbarians are nomadic crusaders searching for some inner truth or guidance. They fight fiercely with faith in their hearts and can reach great heights of power as the chieftains of their people.
[/FONT]

[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Barbarian Class Traits in the PH2 with the following.

Power Source: Divine. The rage within you is a result of your devoted beliefs in your patron deity. You pray to your god for the power to strike down your adversaries and it is granted.

Implements: Holy Symbols
Hit Points at 1st level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier

Trained Skill: Religion. From the list below, choose three more trained skills at 1st level.
Available Skills: Available Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int)


Class Features: Barbarian Agility, Channel Divinity, rage strike, Rampage[/sblock]
[sblock=DIVINE BARBARIAN CLASS FEATURES] [FONT=&quot]As a divine barbarian, you give up your higher total hit points and your Feral Might class feature. Instead, you gain the Channel Divinity class feature.[/FONT] [FONT=&quot]
[/FONT]

[FONT=&quot]Channel Divinity (Thaneborn Triumph)[/FONT]
This class feature counts as Thaneborn Triumph when a power would benefit from it.
As a devout follower of a particular god, you gain the Channel Divinity class feature and the Thane’s Rebuke channel divinity power. You also gain your god’s channel divinity feat as a bonus feat. You can use either of those powers, but not both, during each encounter.[/sblock][sblock=DIVINE BARBARIAN POWERS] The divine barbarian has access to all barbarian powers. You can also choose the following powers which give you a more distinct identity as a divine class.

Channel Divinity: Thane's Rebuke Divine Barbarian Feature
[FONT=&quot]You call down your feral god’s wrath upon your enemy.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]*[/FONT][FONT=&quot] Divine[/FONT]
[FONT=&quot]Immediate Reaction Personal[/FONT]
[FONT=&quot]Trigger:[/FONT][FONT=&quot] An enemy within 10 squares of you hits your ally[/FONT]
[FONT=&quot]Effect:[/FONT][FONT=&quot] Before the end of your next turn, you gain a bonus to your next attack roll against the triggering enemy equal to your Charisma modifier.[/FONT]

Chieftain's Lead Divine Barbarian Attack 1
[FONT=&quot]You lead your allies on a holy mission in which you strengthen their morale and their spirits.[/FONT]
[FONT=&quot]At-will [/FONT][FONT=&quot]•[/FONT][FONT=&quot] Divine, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. AC[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 1[W] + Strength modifier damage and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your Strength modifier until the end of your next turn.[/FONT]
[FONT=&quot] Level 21: 2[W] + Strength modifier damage.[/FONT]

Powerful Faith Divine Barbarian Attack 1
[FONT=&quot]Your crusade is well known across the lands. To see you fight stops others in their tracks.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]*[/FONT][FONT=&quot] Divine, Thunder, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. AC[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 1[W] + Strength modifier damage and the target is dazed until the end of your next turn.[/FONT]

Divine Guidance Divine Barbarian Utility 2

[FONT=&quot]You have faith in what you do. That faith carries your tribe to greater advantage.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]•[/FONT][FONT=&quot] Divine[/FONT]
[FONT=&quot]Standard Action Ranged[/FONT][FONT=&quot] 5[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] You or one creature[/FONT]
[FONT=&quot]Effect:[/FONT][FONT=&quot] The target makes a saving throw with a bonus equal to your Charisma modifier.[/FONT]

Improved Powerful Faith Divine Barbarian Attack 13

[FONT=&quot]Your crusade is well known across the lands. To see you fight stops others in their tracks.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]*[/FONT][FONT=&quot] Divine, Thunder, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. AC[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 2[W] + Strength modifier damage and the target is stunned until the end of your next turn.[/FONT]

Greater Powerful Faith Divine Barbarian Attack 27

[FONT=&quot]Your crusade is well known across the lands. To see you fight stops others in their tracks.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]*[/FONT][FONT=&quot] Divine, Thunder, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. AC[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 4[W] + Strength modifier damage and the target is stunned until the end of your next turn.[/FONT][/sblock]As always, I appreciate any thoughts/feelings on these. I'll post another one tomorrow after I finish formatting. Gonna work through each available power source/class, so I'll finish out barbarians first, unless I get a request for something else sooner.

Here is The Arcane Barbarian, The Martial Barbarian and The Psionic Barbarian, more alternate power source options.
 
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Yeah, kind of. My imagining of them (as outlined) is they're on a holy mission. They move from place to place and channel their rage with a prayer to their patron and a symbol around their neck. I was debating on giving the divine barbarian back his total hit points over on the WotC boards, since the class as is doesn't have compensation for them. Any thoughts?
 


I could totally see that, like a fetish. I decided to up the divine barbarian to Avenger hit points. At level 30, he's 2 shy of his primal brethren, but it's a distinction nonetheless.
 


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