APS - Divine Fighter

malcolm_n

Adventurer
Design Goal: Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard.

Why?: Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.

Rules Clarification: The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.
Example: Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.

DRAGOON

Bahamut was the first to call upon fighters-in-training and charge them with the divine right to uphold justice in their own way. In honor of the blessing bestowed upon them by the dragon god, these soldiers began to call themselves dragoons.
Since that time, other gods have given the mantle of responsibility to their own followers. Though not as devout as a paladin, the divine fighter still finds his own way to worship his patron deity.
As a dragoon, you may find it fitting to use a polearm, since it benefits from your Wisdom modifier. This added focus also gives you better opportunity attacks than other fighters.

[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Fighter Class Traits in the PHB with the following.

Power Source: Divine. You gave up further training in martial combat to live a life of devotion. Through this, your deity grants you the power to make up for what you have sacrificed.

Implements: Holy symbols

Healing Surges: 10 + Constitution modifier

Trained Skills: Religion. From the fighter class skills list, choose three more trained skills at 1st level.

Class Features: Channel Divinity, Combat Challenge, Combat Superiority[/sblock]

[sblock=DRAGOON CLASS FEATURES] [FONT=&quot]You still gain most of the class features of a regular fighter. However, you do give up your fighter weapon talent. In exchange for this, you gain the Channel Divinity class feature. [/FONT]

[FONT=&quot]Channel Divinity[/FONT]
As a devout follower of a particular god, you gain the cleric’s Channel Divinity: Divine Fortune class feature and your god’s Channel Divinity feat as a bonus feat. You can use either of those powers, but not both, during each encounter.
[/sblock][sblock=DRAGOON POWERS] The divine fighter has access to all fighter powers. You can also choose the following powers which give you a more distinct identity as a divine class.
As a good tie-in for the Divine power source, consider choosing fighter powers which focus on healing yourself or aiding allies.

[FONT=&quot]Devout Justice [/FONT][FONT=&quot]Dragoon Attack 1[/FONT]
[FONT=&quot]Your weapon flares to life with divine power as your strike down your foe.[/FONT]
[FONT=&quot]At-will [/FONT][FONT=&quot]•[/FONT][FONT=&quot] Divine, Radiant, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. AC[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 1[W] + Strength modifier + Wisdom modifier radiant damage.[/FONT]
[FONT=&quot] Level 21: 2[W] + Strength modifier + Wisdom modifier radiant damage.[/FONT]

[FONT=&quot]Challenging Faith [/FONT][FONT=&quot]Dragoon Attack 1[/FONT]
[FONT=&quot]You have been called by some a true warrior of the gods; for you speak with their voice when you attack.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]•[/FONT][FONT=&quot] Divine, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. Reflex[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 2[W] + Strength modifier damage[/FONT][FONT=&quot], and if you’re wielding a polearm or your god’s favored weapon, [/FONT][FONT=&quot]the target and a number of enemies adjacent to you equal to your Wisdom modifier are marked until the end of your next turn.[/FONT]

[FONT=&quot]Favor of Your God [/FONT][FONT=&quot]Dragoon Utility 2[/FONT]
[FONT=&quot]Your connection to your god is particularly strong.[/FONT]
[FONT=&quot]Daily [/FONT][FONT=&quot]•[/FONT][FONT=&quot] Divine[/FONT]
[FONT=&quot]Minor Action Personal[/FONT]
[FONT=&quot]Effect:[/FONT][FONT=&quot] Expend the use of your channel divinity power and choose one of the following.[/FONT]
[FONT=&quot]-[/FONT][FONT=&quot]The effects of that power benefit your allies as well.[/FONT]
[FONT=&quot]-[/FONT][FONT=&quot]The effects of that power can be sustained with a minor action until the end of the encounter or for 5 minutes.[/FONT]

[FONT=&quot]Improved Challenging Faith [/FONT][FONT=&quot]Dragoon [/FONT][FONT=&quot]Attack 13[/FONT]
[FONT=&quot]You have been called by some a true warrior of the gods; for you speak with their voice when you attack.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]•[/FONT][FONT=&quot] Divine, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. Reflex[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 2[W] + Strength modifier damage[/FONT], and [FONT=&quot]if you’re wielding a polearm or your god’s favored weapon, [/FONT][FONT=&quot]the target and a number of enemies adjacent to you equal to your Wisdom modifier are marked until the end of your next turn.[/FONT]
Effect: You or an ally of your choice can spend a healing surge.
[FONT=&quot]
Greater Challenging Faith [/FONT]
[FONT=&quot]Dragoon [/FONT][FONT=&quot]Attack 27[/FONT]
[FONT=&quot]You have been called by some a true warrior of the gods; for you speak with their voice when you attack.[/FONT]
[FONT=&quot]Encounter [/FONT][FONT=&quot]•[/FONT][FONT=&quot] Divine, Weapon[/FONT]
[FONT=&quot]Standard Action Melee[/FONT][FONT=&quot] weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. Reflex[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 3[W] + Strength modifier damage[/FONT]
Effect: You or an ally of your choice can spend a healing surge.

[FONT=&quot] Weapon:[/FONT][FONT=&quot] If you’re wielding a polearm or your god’s favored weapon, [/FONT][FONT=&quot]the target and a number of enemies adjacent to you equal to your Wisdom modifier are marked until the end of your next turn.[/FONT][/sblock]As always, I appreciate any thoughts/feelings on these. I'll post another one tomorrow after I finish formatting. Gonna work through each available power source/class, and I'm willing to take requests.

Here is the List of other Alternate Power Sources and other works I've completed so far for my campaign setting.
 

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I'm confused by this question, as the class above has no powers in which jumping is involved. If you mean to associate it with the FF Dragoon, it's not really that sort of class. I would suppose that if you created a jumping power for it, you could have yourself not be targetable until you land.
 

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