APS - Primal Paladin

malcolm_n

Adventurer
Design Goal: Create an alternative power source option for each source/class combination. These will maintain the feel of the original class while giving them an exotic appeal with a few changed abilities/features. Each class gives tips and suggestions on how to make the character feel more like the alternate power source without sacrificing (too much) power. Take the psionic barbarian, for example. It suggests that the barbarian character wield a staff to take advantage of it as an implement with the provided powers (which also allow other weapons at a cost). A staff is not usually an optimal weapon for a barbarian, but it functions as one just fine. With the option, you can also use it to greater effect as an implement, which ties in nicely if you multiclass into something like monk, or even wizard.

Why?: Better story tie-ins for some characters. Alternate Power Sources allows better blending into multiclass or hybrid. Alternatively, it gives the character a way to act like a class of a different power source without actually multiclassing/using hybrid.

Rules Clarification: The only way to gain the features/powers explained are half-elf Dilletante or choose the alternate power source class. The class features and traits are balanced against each other. Ultimately, such classes will have their own hybrid and multiclass options which would open up the original class powers while granting the reflavored power/feature.
Example: Because you are still a barbarian, you cannot multiclass into psionic barbarian to get the weakened Indomitable Will class feature. Similarly a hybrid barbarian cannot also hybrid psionic barbarian or choose Indomitable Will (hybrid) as a hybrid talent option.

GUARDIAN

[FONT=&quot]The devoted warriors of the great elders, primal paladins seek out and punish those who would harm the world. Unlike their city-dwelling cousins, primal paladins often meet in druid circles or convene with nature spirits.

NOTEWORTHY PRIMAL PALADINS: John Ross, Knight of the Word
[/FONT]
[sblock=MODIFIED CLASS TRAITS]Replace the appropriate text from the Paladin Class Traits in the PHB with the following.

Power Source: [FONT=&quot]Primal. You feel the gods are too far disconnected from the real world and worship primal spirits instead.[/FONT]

Armor Proficiency: Cloth, Leather, Hide
Implements: Staffs, Totems

Trained Skills: Nature. From the paladin class skill list, choose 3 more trained skills at 1st level.

Class Features: [FONT=&quot]Primal Challenge, Protector of the Land, lay on hands[/FONT][/sblock]
[sblock=PRIMAL PALADIN CLASS FEATURES] [FONT=&quot]The Guardian travels the land in search of the evil which seeks to taint it. He stands powerful and just in the defense of nature.[/FONT]

[FONT=&quot]Primal Challenge[/FONT]
[FONT=&quot]This class feature functions like the Divine challenge class feature[/FONT]

[FONT=&quot]Protector of the Land[/FONT]
[FONT=&quot]While you are not wearing heavy armor, you can use your Wisdom modifier in place of your Dexterity or Intelligence modifier to determine your AC. You also gain a +2 shield bonus to AC and Reflex when wielding a staff.[/FONT]
[/sblock][sblock=PRIMAL PALADIN POWERS] [FONT=&quot]Guardians have access to all paladin powers. In addition, you can choose the following powers to better represent yourself as a primal class.[/FONT]

Nature's Grasp Guardian Attack 1
[FONT=&quot]Your enemy is hampered by the forces of nature when it tries to ignore you.[/FONT]
[FONT=&quot]At-will * Primal[/FONT]
[FONT=&quot]Immediate Reaction Close[/FONT][FONT=&quot] burst 5[/FONT]
[FONT=&quot]Trigger:[/FONT][FONT=&quot] An enemy in the burst which is marked by you makes an attack which doesn't include you as a target.[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] The triggering enemy
[/FONT][FONT=&quot]Effect:[/FONT][FONT=&quot] Slide the target 1 square. It is slowed and cannot shift until the end of its turn.

[/FONT] Earthen Protection Guardian Attack 1
[FONT=&quot]You shield yourself as your strike out at the enemy.[/FONT]
[FONT=&quot]At-will * Primal, Weapon[/FONT]
[FONT=&quot]Standard Action Melee [/FONT][FONT=&quot]weapon[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] One creature[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. AC[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 1[W] + Strength modifier damage, and you gain a +1 power bonus to AC until the end of your next turn.[/FONT]
[FONT=&quot] Level 21: 2[W] + Strength modifier damage[/FONT]

The Power of the Land
Guardian Attack 1
[FONT=&quot]The ground roils beneath you and tears around your foes.[/FONT]
[FONT=&quot]Encounter * Primal, Weapon
[/FONT][FONT=&quot]Standard Action Close [/FONT][FONT=&quot]burst 1[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] Each enemy in burst[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. Fortitude[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 1[W] + Strength modifier damage.
Effect: Until the end of your next turn, each square in the burst is difficult terrain for your enemies.
[/FONT]
Words of Vigor Guardian Utility 2
[FONT=&quot]You take heart that each enemy you down means one less to handle.[/FONT]
[FONT=&quot]Daily * Healing, Primal[/FONT]
[FONT=&quot]Prerequisite:[/FONT][FONT=&quot] Lay on Hands class feature[/FONT]
[FONT=&quot]Special:[/FONT][FONT=&quot] This power counts as one use of your lay on hands class feature.[/FONT]
[FONT=&quot]Effect:[/FONT][FONT=&quot] You regain hit points equal to 1d6 + your Wisdom modifier + your Constitution modifier.[/FONT]

Improved Power of the Land Guardian Attack 13
[FONT=&quot]The ground roils beneath you and tears around your foes.[/FONT]
[FONT=&quot]Encounter * Primal, Weapon
[/FONT][FONT=&quot]Standard Action Close [/FONT][FONT=&quot]burst 2[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] Each enemy in burst[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. Fortitude[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 2[W] + Strength modifier damage.
Effect: Until the end of your next turn, each square in the burst is difficult terrain for your enemies.[/FONT]

Greater Power of the Land Guardian Attack 27
[FONT=&quot]The ground roils beneath you and tears around your foes.[/FONT]
[FONT=&quot]Encounter * Primal, Weapon
[/FONT][FONT=&quot]Standard Action Close [/FONT][FONT=&quot]burst 5[/FONT]
[FONT=&quot]Target:[/FONT][FONT=&quot] Each enemy in burst[/FONT]
[FONT=&quot]Attack:[/FONT][FONT=&quot] Strength vs. Fortitude[/FONT]
[FONT=&quot]Hit:[/FONT][FONT=&quot] 2[W] + Strength modifier damage.
Effect: Until the end of your next turn, each square in the burst is difficult terrain for your enemies.[/FONT][/sblock]

Here is the List of other APS Classes, along with some other works I've posted.
 

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