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General Tabletop Discussion
*Dungeons & Dragons
[+]APs, Railroads and Other Linear Adventures
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<blockquote data-quote="Lanefan" data-source="post: 8661768" data-attributes="member: 29398"><p>One thing I've learned is that the number-one way to make a linear adventure sequence work is to somehow get in-character (and thus player) buy-in first, before or at the start of said sequence.</p><p></p><p>This can be done by running a few stand-alone adventures first, during which you drop well-baited hooks for the AP and hope the players/PCs bite (and if they don't you might want to reconsider running that AP as there may not be much interest in it).</p><p></p><p>One example, taken from a game I played in: during what seems like a stand-alone adventure the PCs find a crystal with a cryptic poem wrapped around it; said poem has clues that point to something bigger and also to some things that need doing en route (in this case it was finding two more crystals, as they were a set). If the players' in-character reaction is "Cool, let's follow this up!" then boom, the train's on the track and away you go.</p><p></p><p>Put another way, if you've got solid buy-in they largely won't notice or care they're on rails as those rails will be taking them exactly where they want to go anyway.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8661768, member: 29398"] One thing I've learned is that the number-one way to make a linear adventure sequence work is to somehow get in-character (and thus player) buy-in first, before or at the start of said sequence. This can be done by running a few stand-alone adventures first, during which you drop well-baited hooks for the AP and hope the players/PCs bite (and if they don't you might want to reconsider running that AP as there may not be much interest in it). One example, taken from a game I played in: during what seems like a stand-alone adventure the PCs find a crystal with a cryptic poem wrapped around it; said poem has clues that point to something bigger and also to some things that need doing en route (in this case it was finding two more crystals, as they were a set). If the players' in-character reaction is "Cool, let's follow this up!" then boom, the train's on the track and away you go. Put another way, if you've got solid buy-in they largely won't notice or care they're on rails as those rails will be taking them exactly where they want to go anyway. [/QUOTE]
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