I just started a campaign using the Pathfinder Iron Gods AP in 5E, and so I wanted to talk a little bit about Adventure Paths, Railroad* Adventures and other Linear Adventures: their advantages, how to do them well, and how to keep them from feeling constrained for both players and GMs.
Note that I tagged this thread as positive [+], so if you hate APs, do not believe linear adventures or railroads* can ever be good, I appreciate that you feel that way but please start another thread on the topic. I want to keep this one from degenerating into a fight between sanboxers and conductors. Thanks.
I will open with this: having run Descent into Avernus very successful as a linear adventure (I know you can open up the sandbox, but I didn't) I discovered that milestone XP (which I am generally opposed to in most "open" campaigns) was a very useful tool. It kept the PCs from hunting down every enemy and helped keep them on the path, since it was progress that led to advancement, not counting XPs. I have already informed my players that we will be using milestone XP (many of them were in that Avernus campaign) but did mention that a little exploring was still beneficial since there were chainswords and blasters to be found...
What are your thoughts and/or advice on APs, railroads* and/or linear adventures?*I am using the term "railroad" because it is familiar, but I actually prefer the term "rollercoaster" -- same implications about its linear nature, but more emphasis on the fun.
Note that I tagged this thread as positive [+], so if you hate APs, do not believe linear adventures or railroads* can ever be good, I appreciate that you feel that way but please start another thread on the topic. I want to keep this one from degenerating into a fight between sanboxers and conductors. Thanks.
I will open with this: having run Descent into Avernus very successful as a linear adventure (I know you can open up the sandbox, but I didn't) I discovered that milestone XP (which I am generally opposed to in most "open" campaigns) was a very useful tool. It kept the PCs from hunting down every enemy and helped keep them on the path, since it was progress that led to advancement, not counting XPs. I have already informed my players that we will be using milestone XP (many of them were in that Avernus campaign) but did mention that a little exploring was still beneficial since there were chainswords and blasters to be found...
What are your thoughts and/or advice on APs, railroads* and/or linear adventures?*I am using the term "railroad" because it is familiar, but I actually prefer the term "rollercoaster" -- same implications about its linear nature, but more emphasis on the fun.