Two questions for the players. Do you like railroaded games? If so, what do you like about railroad games?
1) Sometimes.
2) They allow me to pay attention to things other than my impact on the overall plot.
Two questions for the players. Do you like railroaded games? If so, what do you like about railroad games?
To be clear, I’m explaining where I’m coming from and why enjoying a railroad doesn’t compute.
this feels to me like a pretty reductive view of both (TT)RPGs and video games.Absolutely. Different itch. But that’s also why railroads in RPGs don’t make sense to me. Playing an RPG with friends is do whatever shenanigans time. Playing video games is dutifully following the railroad time. In my head it’s down to using the right tool for the right job. You generally can’t do whatever in a video game, but can do damned near literally anything in an RPG. So using an RPG for a railroad just doesn’t make sense. It’s like unplugging a brand new and functional computer to use as a paper weight.
A lot of referees who enjoy running railroads say that their players enjoy this style. Okay. I have my doubts. So I thought I'd ask.
I could argue that a video game can be more fulfilling for sandbox because it's so consistent, while a sandbox game is in the whims and skill of a GM(and also scheduling) but 90% of the time I can always make a dirt house, literal sand castle, an ice office, or a wooden home and make insane infinite trade-slave factories in Minecraft.Absolutely. Different itch. But that’s also why railroads in RPGs don’t make sense to me. Playing an RPG with friends is do whatever shenanigans time. Playing video games is dutifully following the railroad time. In my head it’s down to using the right tool for the right job. You generally can’t do whatever in a video game, but can do damned near literally anything in an RPG. So using an RPG for a railroad just doesn’t make sense. It’s like unplugging a brand new and functional computer to use as a paper weight.
Playing a railroad adventure with a bunch of friends that are fun to hang out with is still way better than no DnD.A lot of referees who enjoy running railroads say that their players enjoy this style. Okay. I have my doubts. So I thought I'd ask.
Two questions for the players. Do you like railroaded games? If so, what do you like about railroad games?
I dub those proactive players vs. reactive players. Both types are fine, but reactive types don't do well in sandbox games.I've had players that really vibe with open sandbox games- they love weighing decisions and figuring out who's who and what's what- I've found that these are also the players that will make guesses about what's going on behind the story, if someone is being manipulated, etc. and sometimes they're right, or sometimes their ideas are better than mine were so I use those instead!
I've also had players that vibe with railroads, and who gets confused and freeze up with open sandbox games. If you ASK them though, "which would you rather play, railroad or sandbox?" most of them aren't going to choose a "railroad" game for a number of reasons.
Unfortunately, in my experience, this is the sort of thing that needs to be observed (usually by the GM) rather than having open discourse with the player(s).
They both enjoy the game, but they engage with it for different reasons. One wants to play Morrowind, the other wants to play Halo.