FrogReaver
The most respectful and polite poster ever
Step 4 also talks about possible endings and not ‘the ending’. So there’s clearly something else intended there.I think it's far and away the most natural reading of the 4 steps that they are things the GM does when they create the adventure prior to running the adventure. After all, Step 4 comes after Step 3, and is about working out how the adventure is expected to end - that seems to build on Step 3 telling the GM to determine the events and encounters "that take the characters from the beginning . . . to the end."
While I agree just step 3 and 4 in isolation are not clear (likely because it’s trying to thread the needle of not offending any of the predominant playstyles and trying to summarize a complex topic in 4 simple bullets), not being clear is not contradictory.
Seems to me the whole ‘lay out the premise section’ immediately below lays this out pretty clearly. “Players are coauthors.” “Not narrative arcs with little deviation.” “The adventure unfolds organically from the players responses.”If the intended advice was something like after each encounter, consider what would make for a good next encounter then they could have written that. If they're trying to say that with what they've actually written, then I have to say it's the most oblique set of instructions I've ever encountered.
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