DDAL DMG Guidance new as Nov 12

jasper

Rotten DM
The link https://www.dndbeyond.com/posts/1819-d-d-adventurers-league-update-for-the-2024-core

This book is available for use in Adventurers League games starting on November 12.

Magic items should be updated to the rules presented for them in this book. As a reminder, you cannot “rebuild” treasure – including magic items – obtained from an adventure (see the Exception section above). Magic items awarded in adventures that are now artifacts can be used during play of that adventure only, and cannot be kept. If you have an item that is now an artifact, that item is no longer available to you. You may replace it with a suit of +3 Armor, a +3 Shield, or a +3 Weapon (specific weapon or armor is your choice based on availability in your campaign, no firearms).

You may use the rules presented in "Creating a Background" in chapter 3 to create your own background for your character instead of using the backgrounds presented in the 2024 Player's Handbook.

Dungeon Masters should use the updated rules presented in this book to adjudicate situations covered in the 2024 Dungeon Master’s Guide.

Greyhawk is not currently an approved setting for Adventurers League community-created content. We will have more to share on this before the end of the year.

Bastions

Bastions are available for player use. All characters starting at level 5 may begin to build a Bastion and begin with one Cramped and one Roomy facility. You must have a visual representation of their Bastion’s space–a Bastion map showing the use of floor space. This can be as simple or detailed as you desire but must clearly show where basic and special facilities are located, as well as an easily referenceable scale. A Bastion’s facility costs to build or enlarge a space in GP must be paid. You have 20 times your character level in days to add basic facilities or enlarge them when you first decide to build a Bastion (at or after level 5). Special facilities are gained at the character levels specified in the 2024 Dungeon Master's Guide and are chosen by you at the time your character reaches the required level.

You may rebuild one Bastion facility (replacing an existing facility with a new one) at the end of a session during the Bastion turn, provided you adhere to all requirements on special facilities and pay any increased GP and time costs. If the rebuilt facility requires more time than currently available, you must wait until the time cost is paid before using the facility. Facilities with orders that have yet to be fully resolved may not be rebuilt.

At the end of each session, you are given a Bastion turn for your character participating in the adventure. Bastion turns must be resolved by the end of the session, with the DM adjudicating any rolls made from a Bastion order. For Adventurers League play, a specific character may not issue the same Bastion order two turns in a row.

Time Between Bastion Turns
Each time you take a Bastion turn, 10 days is assumed to have passed since the last Bastion turn. You can use this time to calculate how long it takes for certain orders to resolve, and to determine how long it’s been since you initiated adding or enlarging a basic facility.
 

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So much for backwards compatibility here. I guess I'll have to fiddle with changing PCs or making new ones for the convention we go to in February.


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It is a constraint on what the players can do with their characters and where DMs can place adventures. I do think it’s a little redundant because adventures need approval first.
Does it really matter what world an adventure is set on? Assuming other DMs Guild-approved settings are available in the League, I can already pop between, say, the Forgotten Realms, Eberron, Ravnica and Theros over the course of a month, can't I?

As long as the game is otherwise AL-approved, why does it matter where it's set?

This kind of thing is part of why Adventurers League seems like too much of a hassle to get into, as a non-participant, as much as I'd love to be able to do pick-up games at stores and conventions periodically. I don't need some random DM rejecting my otherwise approved character because they have the wrong stamp in their passport.
 


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