Yaarel
🇮🇱He-Mage
In the YouTube interview, 2024 Dungeon Master's Guide | Everything You Need to Know, Perkins describes the playtest bastion system as a "glimpse" of what bastions are in the DMs Guide. The official bastions incorporate much feedback.
Of note, characters can start building a bastion from level 5 on up − after the student tier, and gaining some modicum of money and fame. However, it is the players that run the bastion, not the characters. The characters can be on the other side of the planet, saving the world. A bastion is its own entity that can receive instructions from a character but can also operate autonomously.
At the same time, the character can use the facilities of the bastion such as to craft items, while there.
Characters can "recruit" creatures to inhabit the bastion.
The bastion of one character can combine (more like ally) with the bastion of an other character to gain certain advantages such as sharing a common defense.
Bastions make more sense for adventures where there is a "home base". They might make less sense for adventures that sprawl endlessly across who-knows-where.
"A bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that develops over the course of a campaigns."
Of note, characters can start building a bastion from level 5 on up − after the student tier, and gaining some modicum of money and fame. However, it is the players that run the bastion, not the characters. The characters can be on the other side of the planet, saving the world. A bastion is its own entity that can receive instructions from a character but can also operate autonomously.
At the same time, the character can use the facilities of the bastion such as to craft items, while there.
Characters can "recruit" creatures to inhabit the bastion.
The bastion of one character can combine (more like ally) with the bastion of an other character to gain certain advantages such as sharing a common defense.
Bastions make more sense for adventures where there is a "home base". They might make less sense for adventures that sprawl endlessly across who-knows-where.
"A bastion is a location that belongs to a player character: a home, a stronghold, and a place of power that develops over the course of a campaigns."