The cool thing about a bastion is, future characters can be characters that come from there. A bastion can be the home of generations of characters, all relating to each other in some way.
Or, depending upon what they're going for, it could be a bastion gone right.I liked the comment that dungeons are just bastions gone wrong in a sense
Real estate is always cheap in the Pomarj.They did say that the chapter on Greyhawk will include suggestions on where players could establish bastions, so definitely a possibility.
I liked the comment that dungeons are just bastions gone wrong in a sense
Heavily armed gentrification!I have always liked property as rewards. I mean, if heroes are in a town, something bad likely happened and there are some empty homes. Odds are, they will dump some coin into making it nicer and, as a lord/mayor, if you can get the heroes to be around it may deter some BBEGs from showing up (again).
As a GM, it makes the often quite possessive PCs very protective, giving plot hooks.
In one campaign we got ownership of a Tavern in Waterdeep.I felt like that about Undermountain, like why wouldn't you claim it for your stronghold after winning or even just certain Lairs like the Mansion?
Bastion is a ship?Bastions make more sense for adventures where there is a "home base". They might make less sense for adventures that sprawl endlessly across who-knows-where