overgeeked
Open-World Sandbox
This is a [+] thread.
This is not about linear adventures. If the game goes from A to B to C and the players willingly engage, that's linear but not a railroad.
The definition of railroading used here is having no choices in the larger arc of the story. You as a player will follow the referee's script and there will be no deviations. Round-by-round choices don't prevent something from being a railroad. The railroad is usually masked with the illusion of choice, i.e. no matter what choice you make...the adventure is that way, or more forceful means of keeping the players from deviating from the "correct" path.
A lot of referees who enjoy running railroads say that their players enjoy this style. Okay. I have my doubts. So I thought I'd ask.
Two questions for the players. Do you like railroaded games? If so, what do you like about railroad games?
This is not about linear adventures. If the game goes from A to B to C and the players willingly engage, that's linear but not a railroad.
The definition of railroading used here is having no choices in the larger arc of the story. You as a player will follow the referee's script and there will be no deviations. Round-by-round choices don't prevent something from being a railroad. The railroad is usually masked with the illusion of choice, i.e. no matter what choice you make...the adventure is that way, or more forceful means of keeping the players from deviating from the "correct" path.
A lot of referees who enjoy running railroads say that their players enjoy this style. Okay. I have my doubts. So I thought I'd ask.
Two questions for the players. Do you like railroaded games? If so, what do you like about railroad games?