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General Tabletop Discussion
*Dungeons & Dragons
[+]APs, Railroads and Other Linear Adventures
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<blockquote data-quote="Oofta" data-source="post: 8662042" data-attributes="member: 6801845"><p>While I don't generally use AP's I do play in them now and then, and there will sometimes be linear aspects to my own sandbox style campaigns because the PCs will choose to follow a subplot that simply fits a linear style. So following are my suggestions.</p><p></p><p>First, get buy-in ahead of time, hopefully even before a session 0. Let people know you're doing a linear campaign, give them a rough idea of plot lines and goals. Set the expectation and social contract that the group is committing to this. If it's not enjoyable it can always be discussed, but sometimes you just have to accept that your PC is committed to the plot of the game.</p><p></p><p>Second, just because it's a linear AP doesn't mean that you don't have wiggle room. My group enjoys a lot of RP, so even in linear arcs I throw it in. Depends on what the players (including DM) have fun with of course. If they find the pacing of some political aspect of an AP boring, feel free to condense or skip sections. If they're really into it, add some fluff and extra content that doesn't affect the overall plot.</p><p></p><p>Last, but not least, check in with the group now and then. Are they still having fun? Are they intrigued? Are there certain aspects they're enjoying more than others? If there are times when a specific part of the story feels like it's dragging you can always just narrate certain sections or skip over them entirely. Don't feel like you <em>have to</em> use content just because it's there.</p><p></p><p>There's nothing inherently wrong or less fun with linear campaigns, you just have to get buy in from everyone at the table.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8662042, member: 6801845"] While I don't generally use AP's I do play in them now and then, and there will sometimes be linear aspects to my own sandbox style campaigns because the PCs will choose to follow a subplot that simply fits a linear style. So following are my suggestions. First, get buy-in ahead of time, hopefully even before a session 0. Let people know you're doing a linear campaign, give them a rough idea of plot lines and goals. Set the expectation and social contract that the group is committing to this. If it's not enjoyable it can always be discussed, but sometimes you just have to accept that your PC is committed to the plot of the game. Second, just because it's a linear AP doesn't mean that you don't have wiggle room. My group enjoys a lot of RP, so even in linear arcs I throw it in. Depends on what the players (including DM) have fun with of course. If they find the pacing of some political aspect of an AP boring, feel free to condense or skip sections. If they're really into it, add some fluff and extra content that doesn't affect the overall plot. Last, but not least, check in with the group now and then. Are they still having fun? Are they intrigued? Are there certain aspects they're enjoying more than others? If there are times when a specific part of the story feels like it's dragging you can always just narrate certain sections or skip over them entirely. Don't feel like you [I]have to[/I] use content just because it's there. There's nothing inherently wrong or less fun with linear campaigns, you just have to get buy in from everyone at the table. [/QUOTE]
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