PJ Coffey
PJ Coffey (they/them)
So Graeme Barber did a great set of posts about gaming on (and under) the high seas (not just pirates) and A5e is very much the easy way to implement this.
Inspiring thread
dice.camp
Article 1 - reasons to run an aquatic campaign and the pirate problem
Article 2 - the unknown and travel
Article 3 - world building
Article 4 - developing the setting
Article 5 - underwater weirdness
So all the problems identified in the articles are easily overcome using existing level up solutions, without even having to write new stuff. Which is pretty nifty.
Inspiring thread
POCGamer aka Panzerlion (@pocgamer@dice.camp)
Going Aquatic Part 7: The GM Stuff! You’ve done it… You’ve got the table onboard (no pun intended) with an aquatic campaign. They’re looking at the world notes, they’re bouncing character ideas around, it’s a solid session zero. But now you’re wondering what to do for their first adventure...
Article 1 - reasons to run an aquatic campaign and the pirate problem

Going Aquatic Part 1 - POCGamer
It’s time for a conversation. It’s time to talk about aquatic based tabletop RPG campaigns; and specifically why they’re maligned, and why you should give one a shot! NOTE: This post was in development and mostly written prior to (at the time of writing, still unfolding) events surrounding the...
pocgamer.com

Going Aquatic Part 2 - POCGamer
Last post was looking at some of the challenges that aquatic settings and campaigns have in the social narratives around tabletop RPGs. But what does an aquatic adventure or campaign look like? What are some of their aspects and features? And how does it translate across different genres? The...
pocgamer.com

Going Aquatic Part 3: World Building - POCGamer
It’s #AquaticSummer and I’m loving writing these posts! People know I love my world building, and now it’s time to dive into the complexities and considerations of creating an aquatic setting. The cool thing here is that a lot of this guidance borders on being genre agnostic, so let’s go...
pocgamer.com

Going Aquatic Part 4 - POCGamer
When last we left off, the broad areas of designing an aquatic setting suitable for an adventure or campaign were covered. But what about the peoples? The technology? That’s what this post is all about. Diving into some of the aspects you as a world builder may want to tap. If you missed the...
pocgamer.com

Going Aquatic Part 5: Underwater Weirdness - POCGamer
I know I promised some movie analysis to help with your games, but the rewatches, note taking, and all that are more time consuming than anticipated. Not to worry though! Because this is the world building article you didn’t know you needed! Time to talk about how going underwater makes things...
pocgamer.com
So all the problems identified in the articles are easily overcome using existing level up solutions, without even having to write new stuff. Which is pretty nifty.
