Young Sea Drake
Large Dragon (Aquatic)
Hitpoints 8d12+32 (84)
Intiative: +0
Speed: Swim 60 ft Fly 50 ft (poor)
AC: 19 (+10 natural –1 size)
Attack: Bite +14 melee, 2 Claws +12 meele, Tailslap +12 meele
Damage: Bite 2d6+7, Claw 1d8+3, Tailslap 2d8+3
Face/Reach: 5ft by 10ft/5ft
Special Attacks: Breath Weapons, Halt ship
Special Qualitys: Blindsight 30 ft, Dragon traits, Fire immunity
Saves: Fort +9, Reflex +6, Will +8
Abilitys: Str:24, Dex: 10, Con: 16, Int:15 Wis: 14, Cha: 13
Skills: Hide +5* Intimidate +12, Intuit Direct + 12, Listen +12, Sense Motive +12, Spot +12
Feats: Multiattack, Power Attack, Flyby Attack
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Climate: Any aquatic
Organization: Solitary, or Pair
Challenge Rating: 8
Treasure: Double Standerd
Alignment: Any Evil
Advancement: 8-16 HD (Large) 16-24 HD (Huge)
A young sea drake is the young of the sea drake a serpent shaped dragon with wings who live in the ocean.
A young sea drake appears as a long and wide blue serpent with small wings on its side. It is nearly invisable underwater as its natural coloring blends in.
Sea drakes enjoy attacking ships and stealing there treasure and are a meance to any water ways. They are abandoned at birth by their parents and are cruel, and greedy like their dragon kin. All sea drakes possess the ability to read and speak Aquan, Common, and Draconic.
Combat
Sea drakes enjoy beginning combat against ships underwater where they will halt the ship and then fly over it and make strafing breath weapon attacks retreating underwater after each run until the ship deck is emptyed. Mean while it will attack the ship from below the water with its natural weapons until the ship sinks. Against underwater opponents is will breath and move in for a full attack.
Breath Weapon (su) 40ft Cone of boiling water 10d8 heat damage. Reflex save dc:17 half Effective both above water, and below. Every 1d4 rounds
Halt Ship (su): By calling on the intate power of the water within him, a sea drake can cause the water to resiste anything passing through it. This stops all boats of 30 ft length of less, and slows all other boats down to half speed. This affect lasts until the drake is dead, or to boat is 100 ft away from it.
Dragon traits: Immune to sleep, paralysis, darkvison 60 ft, lowlight vision
So what do you think?
Large Dragon (Aquatic)
Hitpoints 8d12+32 (84)
Intiative: +0
Speed: Swim 60 ft Fly 50 ft (poor)
AC: 19 (+10 natural –1 size)
Attack: Bite +14 melee, 2 Claws +12 meele, Tailslap +12 meele
Damage: Bite 2d6+7, Claw 1d8+3, Tailslap 2d8+3
Face/Reach: 5ft by 10ft/5ft
Special Attacks: Breath Weapons, Halt ship
Special Qualitys: Blindsight 30 ft, Dragon traits, Fire immunity
Saves: Fort +9, Reflex +6, Will +8
Abilitys: Str:24, Dex: 10, Con: 16, Int:15 Wis: 14, Cha: 13
Skills: Hide +5* Intimidate +12, Intuit Direct + 12, Listen +12, Sense Motive +12, Spot +12
Feats: Multiattack, Power Attack, Flyby Attack
________________________________________________________________________
Climate: Any aquatic
Organization: Solitary, or Pair
Challenge Rating: 8
Treasure: Double Standerd
Alignment: Any Evil
Advancement: 8-16 HD (Large) 16-24 HD (Huge)
A young sea drake is the young of the sea drake a serpent shaped dragon with wings who live in the ocean.
A young sea drake appears as a long and wide blue serpent with small wings on its side. It is nearly invisable underwater as its natural coloring blends in.
Sea drakes enjoy attacking ships and stealing there treasure and are a meance to any water ways. They are abandoned at birth by their parents and are cruel, and greedy like their dragon kin. All sea drakes possess the ability to read and speak Aquan, Common, and Draconic.
Combat
Sea drakes enjoy beginning combat against ships underwater where they will halt the ship and then fly over it and make strafing breath weapon attacks retreating underwater after each run until the ship deck is emptyed. Mean while it will attack the ship from below the water with its natural weapons until the ship sinks. Against underwater opponents is will breath and move in for a full attack.
Breath Weapon (su) 40ft Cone of boiling water 10d8 heat damage. Reflex save dc:17 half Effective both above water, and below. Every 1d4 rounds
Halt Ship (su): By calling on the intate power of the water within him, a sea drake can cause the water to resiste anything passing through it. This stops all boats of 30 ft length of less, and slows all other boats down to half speed. This affect lasts until the drake is dead, or to boat is 100 ft away from it.
Dragon traits: Immune to sleep, paralysis, darkvison 60 ft, lowlight vision
So what do you think?
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