GuardianLurker
Adventurer
Eh. I've found that unless my PCs are significantly over-powered than the ostensible minion AND I'm running gobs and gobs of the minions, I'm better off just using the monsters as written. If I'm running gobs and gobs of minions AND I want them to be a threat, I use swarm/mob/horde rules. Otherwise, I let the PCs treat them as difficult terrain, marking squares cleared as the PC crosses the battlefield. And maybe flowing the holes closed over time if there's a big enough reserve.
Note that by significant I mean the minions CR is 6 to 8 (or more) below the PCs.
I do like the concept as minions-as-traps. I also think minions-as-a-BBEGs-reaction could be very useful.
E.G.
BBEG (Reaction) Trigger: The BBEG will be hit by a weapon attack or fails a save. Effect: The BBEG loses a minion, but takes no damage, or succeeds at the save.
BBEG (Action): The BBEG summons sufficient minions that each empty 5' square adjacent to its space is filled by a minion.
I'd also give minions a number of hits equal to their CR/HD.
But honestly, the real time I use minion rules is when I have NPC force battling NPC force while the characters are participating on the battlefield.
Note that by significant I mean the minions CR is 6 to 8 (or more) below the PCs.
I do like the concept as minions-as-traps. I also think minions-as-a-BBEGs-reaction could be very useful.
E.G.
BBEG (Reaction) Trigger: The BBEG will be hit by a weapon attack or fails a save. Effect: The BBEG loses a minion, but takes no damage, or succeeds at the save.
BBEG (Action): The BBEG summons sufficient minions that each empty 5' square adjacent to its space is filled by a minion.
I'd also give minions a number of hits equal to their CR/HD.
But honestly, the real time I use minion rules is when I have NPC force battling NPC force while the characters are participating on the battlefield.