• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Aquatic terrain?

I'm trying to think of interesting things for ship combat. I've got reefs, choppy seas, sandbars, and whirlpools. Sargasso functions similarly to sandbars.

I dunno, maybe treat crowded water as reefs, where you might accidentally hit another ship? Maybe at very-high levels you could even say a naval engagement is just terrain. If your magical ship is powerful enough, a few hundred cannons will just irk it, so you could sail into the thick of a small fleet to go after your target.

Any other ideas for aquatic terrain?
 

log in or register to remove this ad

Is this a fantasy setting?

The reason I ask, nest of underwater creatures, they could take issue with ships and someone who knows the waters could have a) knowledge of the location and use it to their advantage and b) could have a deal of safe passage.

Elements - water spouts

Methane deposits - this is mostly frozen but when realeased MAY cause bubble and sink ships real quick. http://dsc.discovery.com/news/afp/20031020/methane.html
 

- floatsam/jetsam: possibly submerged just beneath the surface. Perhaps the debris from an entire seaside town is now adrift and populated by persons unknown.
- ghost ship/fleet: either the ruins of a ship now manned by undead, or perhaps an incorporeal ship that is a ghost itself.
- becalmed seas: no wind for sailing
- fog bank: "the night was moist"
- St. Elmo's Fire: throw in some will-o-wisps just for fun
- The Edge of the Earth: whoever said the world had to be round?

(HoE beat me to the water spouts and methane hydrate... the former are used by storm hags, in my game, while the latter is mined by water dwarves and is known as "frozen thunder")

and of course:
50034.jpg
 
Last edited:



Geo-termial vents - smokey water (hey that is a character name) and posion gas from them.

The aforementioned water dwarves are a chemosynthetic race, dwelling near white smokers and black smokers (hydrothermal vents) and using the plumes to forge calciferous weapons and armor.

Also:
- algal blooms ( red tide )
- Sharktopus
sharktopus01-500x334.jpg
 
Last edited:

Most waterborne challenges are in running the vessel and possibly its crew. Besides creature encounters there is difficult terrain (like you have), weather (loss of wind, fouled water, etc), food and potable water (having limited stores in a desert-like environment), potential wear on the ship (repair and supplies), and combat with other vessels and crews.

Cool sailing encounters?
- Davy Jones locker, the graveyard of the seas. Ghosts and lacedons, sharks and giant octopi are nice guests. Not to mention the occasional magical device, like a current generator, still on a sunken ship.
 

When running a sailing ship, weather is as much a part of your terrain as anything on or in the water. You could add hurricanes, hail, fog, gales, doldrums and quite a few other such circumstances to your list.

In a fantasy setting, extend that to include air elementals and all sorts of flying beasties.
 

Not terrain, exactly, but some thought as to the fates of those who are unfortunate enough to go overboard during battle - whether it is sharks, the lucky discovery of a bit of floating debris, the horrible fate of returning as one of the wandering dead - to stalk the deck of the ship that once they served, or the ironic death of falling overboard, survive the battle, only to be crushed by the ship's hull as she comes around against the wind.

Superstitions - a Jonah on board ship, possibly even a PC; the killing of an albatross; St. Elmo's Fire the night before a battle; a woman aboard ship, or worse - whistling; the pilot fish abandoning the ship before sight of land; the sweet murmurs and drowning glances of the treacherous mer-maid; sea phosphor, who knows what that portends?...

Or worse, a death-hulk, all a-sail, her crew all dead, or vanished now, o'er takes the ship, anon.

The western wave was all a-flame,
The day was well nigh done!
Almost upon the western wave
Rested the broad bright sun;
When that strange shape drove suddenly
Betwixt us and the sun.

And straight the sun was flecked with bars,
(Heaven's Mother send us grace!)
As if through a dungeon-grate he peered
With broad and burning face.

Alas! (thought I, and my heart beat loud)
How fast she nears and nears!
Are those her sails that glance in the sun,
Like restless gossameres?

Are those her ribs through which the sun
Did peer, as through a grate?
And is that Woman all her crew?
Is that a Death? and are there two?
Is Death that Woman's mate?

Her lips were red, her looks were free,
Her locks were yellow as gold:
Her skin was as white as leprosy,
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

The naked hulk alongside came,
And the twain were casting dice;
`The game is done! I've won! I've won!'
Quoth she, and whistles thrice....

The Auld Grump
 


Into the Woods

Remove ads

Top