ninjajester
First Post
i am in the process of creating a sort of homebrew world, and i could use some creative input. here's what i have so far:
the world is an alternate dimension variant of greyhawk. up until about 200 years ago, it was greyhawk. but there was a war among the gods (isn't there always?) and it wreaked havoc on the planet. entire continents sank or were sundered into smaller islands. i haven't decided what caused the godswar yet. many of the original greyhawk gods are dead and have been replaced by newer, younger gods, or their portfolios have been taken over by other gods.
the dwarves were almost completely wiped out in the flooding. when you live in subterranean tunnels and can't swim, massive floods are always bad news. halflings tend to operate casino/pleasure barges. gnomes are somewhat like dragonlance gnomes, but they actually know what they are doing. these gnomes have managed to build a fairly powerful submarine navy using magic and technology.
corellon larethian is one of the most powerful gods left from the old pantheons. when the underdark began to flood, he managed to convince lolth and the drow to return to the fold. lolth is his consort now. as a result, elf/drow crossbreeds are fairly prevalent in this world. half elves with sea elf ancestry are also fairly common. these half breeds can function equally well on the surface and underwater. corellon has made it clear to the elves that dissension and racism among themselves is not tolerated; even half elves are given full elven status now. all elves are considered members of the elven nation.
the sahaugin and yuan ti are the main evil races. the sahaugin are more of a threat now than ever before. every nation borders the ocean, and they have much more room to expand. the yuan ti are also threatening, in a different manner. they are attempting to summon a primal serpent like force into the world. they refer to it as a god, but it is older and more powerful than the gods of greyhawk. very few people know they are trying to do this; they work in secret and kill non yuan ti agents once they are finished using them.
magic tattoos are incredibly popular. in a world where anything you own could be lost at sea, magic items that can never be lost are very helpful. chaos magic was first seen in the world after the flood, as was elemental magic. the water mages guild is a very powerful guild.
the good dragons are very few in number. the remaining good dragons have banded together and claimed one of the larger islands as theirs. the evil dragons are also few in number, but the remaining ones are monstrously huge and powerful (like dragonlance 5th age).
the lizard men adapted to the change fairly easily once they adjusted to salt water. they are now considered equals with the pc races, and defend the shallow areas of many human settlements from sahaugin and other attackers.
many paladins now have aquatic mounts.
many magic libraries and workshops were lost beneath the sea. the sahaugin have no use for magic, but they understand that the other races could use it against them, so they defend the sunken magic repositories fiercely.
that's what i have so far. i'm looking for critiques, suggestions, and other input. am i overlooking any obvious things? does anything sound unworkable? does anyone have any ideas that sound like they would mesh perfectly with the world so far?
any input is appreciated.
the world is an alternate dimension variant of greyhawk. up until about 200 years ago, it was greyhawk. but there was a war among the gods (isn't there always?) and it wreaked havoc on the planet. entire continents sank or were sundered into smaller islands. i haven't decided what caused the godswar yet. many of the original greyhawk gods are dead and have been replaced by newer, younger gods, or their portfolios have been taken over by other gods.
the dwarves were almost completely wiped out in the flooding. when you live in subterranean tunnels and can't swim, massive floods are always bad news. halflings tend to operate casino/pleasure barges. gnomes are somewhat like dragonlance gnomes, but they actually know what they are doing. these gnomes have managed to build a fairly powerful submarine navy using magic and technology.
corellon larethian is one of the most powerful gods left from the old pantheons. when the underdark began to flood, he managed to convince lolth and the drow to return to the fold. lolth is his consort now. as a result, elf/drow crossbreeds are fairly prevalent in this world. half elves with sea elf ancestry are also fairly common. these half breeds can function equally well on the surface and underwater. corellon has made it clear to the elves that dissension and racism among themselves is not tolerated; even half elves are given full elven status now. all elves are considered members of the elven nation.
the sahaugin and yuan ti are the main evil races. the sahaugin are more of a threat now than ever before. every nation borders the ocean, and they have much more room to expand. the yuan ti are also threatening, in a different manner. they are attempting to summon a primal serpent like force into the world. they refer to it as a god, but it is older and more powerful than the gods of greyhawk. very few people know they are trying to do this; they work in secret and kill non yuan ti agents once they are finished using them.
magic tattoos are incredibly popular. in a world where anything you own could be lost at sea, magic items that can never be lost are very helpful. chaos magic was first seen in the world after the flood, as was elemental magic. the water mages guild is a very powerful guild.
the good dragons are very few in number. the remaining good dragons have banded together and claimed one of the larger islands as theirs. the evil dragons are also few in number, but the remaining ones are monstrously huge and powerful (like dragonlance 5th age).
the lizard men adapted to the change fairly easily once they adjusted to salt water. they are now considered equals with the pc races, and defend the shallow areas of many human settlements from sahaugin and other attackers.
many paladins now have aquatic mounts.
many magic libraries and workshops were lost beneath the sea. the sahaugin have no use for magic, but they understand that the other races could use it against them, so they defend the sunken magic repositories fiercely.
that's what i have so far. i'm looking for critiques, suggestions, and other input. am i overlooking any obvious things? does anything sound unworkable? does anyone have any ideas that sound like they would mesh perfectly with the world so far?
any input is appreciated.