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Arabesu's Eyes of the Lich Queen - IC
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<blockquote data-quote="Arabesu" data-source="post: 4190771" data-attributes="member: 534"><p>Hightower slips toward the poison-dusks with a coolness contradictory to his current furious demeanor. Tripping the poison-dusk lieutenant, he rakes the small lizardfolk for a terrible amount of damage. Although not dead, the lieutenant looks frightened and upset by his current predicament, draws his sword and tries to stand. The lizardfolk to his left takes a step back thinking that he is safe from Hightower and fires his bow twice, hitting with both poisoned arrows for significant damage. The other two lizardfolk have no idea that they are even threatened and so crawl around aimlessly whimpering pathetically to themselves.</p><p></p><p>OOC: The other lizardfolk fires twice, hitting Hightower with both arrows, for <strong>16 potential damage</strong> but provoking an AOO which is resolved before the poisondusks attacks so <strong>if he is dropped Hightower takes no damage.</strong> This poison dusk is standing in the square that Rosa wanted to caltrop. She has already taker her action for this round filching and hasn't yet had another action to put down the tacks yet so presumably she will sprinkle them around and behind him on her next action. Then the lieutenant tries to stand also provoking an AOO. The other two blinded lizardfolk also provoke AOO from crawling movement but presumably Hightower will run out of AOO at some point. Also, the square marked A3 has a fire pit with a cold fire in it.</p><p></p><p>OOC: Ignore what I said about bonuses for being 1-square-in in the above sblock for Vertexx69. All jungle terrain squares have the following features quoted from the module: <strong>"The jungle contains small trees, vines, ferns, and other ground cover. It is treated as light undergrowth. Creatures standing in a jungle square gain a +2 bonus to AC, a +1 bonus on Reflex saves, and have concealment (20% miss chance). Moving within a jungle square costs 2 squares of movement and the DCs for tumble and move silently checks in a jungle square are increased by 2."</strong></p><p></p><p>OOC: Still need an action from Trent...</p><p></p><p>[sblock=For Vertexx69]I described the situation wrong in the earlier posts. In the other jungle encounter the "hard cover" came from specifically placed big trees. There was an additional effect described as "jungle terrain" that provides bonuses and is treated as difficult terrain. There are no big trees nearby so the hard cover is right out. So there is no +4 for being 1-in. I was getting confused with the way fog cloud and other spells work and having two different kinds of miss chance. So its neither a house rule nor a core rule, but a module/encounter rule. Anyway. Sorry about that. I knew what the numbers were right (+2 and 20%) but couldn't remember the exact wording for the condition. Or even the source. When you were talking about "full cover" in your earlier posts I kind of cued off of that and got confused. That is what comes from posting from memory.[/sblock]</p></blockquote><p></p>
[QUOTE="Arabesu, post: 4190771, member: 534"] Hightower slips toward the poison-dusks with a coolness contradictory to his current furious demeanor. Tripping the poison-dusk lieutenant, he rakes the small lizardfolk for a terrible amount of damage. Although not dead, the lieutenant looks frightened and upset by his current predicament, draws his sword and tries to stand. The lizardfolk to his left takes a step back thinking that he is safe from Hightower and fires his bow twice, hitting with both poisoned arrows for significant damage. The other two lizardfolk have no idea that they are even threatened and so crawl around aimlessly whimpering pathetically to themselves. OOC: The other lizardfolk fires twice, hitting Hightower with both arrows, for [b]16 potential damage[/b] but provoking an AOO which is resolved before the poisondusks attacks so [b]if he is dropped Hightower takes no damage.[/b] This poison dusk is standing in the square that Rosa wanted to caltrop. She has already taker her action for this round filching and hasn't yet had another action to put down the tacks yet so presumably she will sprinkle them around and behind him on her next action. Then the lieutenant tries to stand also provoking an AOO. The other two blinded lizardfolk also provoke AOO from crawling movement but presumably Hightower will run out of AOO at some point. Also, the square marked A3 has a fire pit with a cold fire in it. OOC: Ignore what I said about bonuses for being 1-square-in in the above sblock for Vertexx69. All jungle terrain squares have the following features quoted from the module: [b]"The jungle contains small trees, vines, ferns, and other ground cover. It is treated as light undergrowth. Creatures standing in a jungle square gain a +2 bonus to AC, a +1 bonus on Reflex saves, and have concealment (20% miss chance). Moving within a jungle square costs 2 squares of movement and the DCs for tumble and move silently checks in a jungle square are increased by 2."[/b] OOC: Still need an action from Trent... [sblock=For Vertexx69]I described the situation wrong in the earlier posts. In the other jungle encounter the "hard cover" came from specifically placed big trees. There was an additional effect described as "jungle terrain" that provides bonuses and is treated as difficult terrain. There are no big trees nearby so the hard cover is right out. So there is no +4 for being 1-in. I was getting confused with the way fog cloud and other spells work and having two different kinds of miss chance. So its neither a house rule nor a core rule, but a module/encounter rule. Anyway. Sorry about that. I knew what the numbers were right (+2 and 20%) but couldn't remember the exact wording for the condition. Or even the source. When you were talking about "full cover" in your earlier posts I kind of cued off of that and got confused. That is what comes from posting from memory.[/sblock] [/QUOTE]
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