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Arca Terra, Chapter One:
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<blockquote data-quote="FloatingDisc" data-source="post: 4421807" data-attributes="member: 72222"><p>Thalak bows, smiling, then beckons you to follow him as he walks away from the inn. You notice he has a pack on his back already. </p><p></p><p>In low words, Thalak explains to Dashiel that he got advance warning of the mission from Correus, and is ready to leave on the mission. You notice Dashiel's tone isn't much different to how he speaks to you and Sul. </p><p></p><p>Thalak leads you both out of the city, and soon you are standing above the fishing district, and the flora has changed from low grasses to shrubs and some trees. A little way off is the forest, and behind it, foothills and a low mountain range. Thalak produces a map drawn on parchment from a pocket in his billowing robes and unrolls it before you both. </p><p></p><p><span style="font-size: 9px">OOC: We'll try a skill challenge now. It would've worked better if we had Thalak actually playing, but we'll give it a go anyway. I'm not really sure how it's supposed to run - it sound slike just a bunch of skill checks in a row, but we'll see how you go...</span></p><p></p><p></p><p>Dashiel indicates three areas of the map marked with arcane signs. He asks Thalak to identify them. Thalak rolls a 3, an 8 and a 13, one of which succeeds. He identifies a magical trap. The three of you have to set off into the wild without knowing what the other two signs mean. Dashiel makes a nature check to try to plot a good course up the mountain to the King of Rats' hideout. He rolls a 1. You set off on the crappiest course ever, and before long are covered in scratches and bruises, and have barely avoided being bitten by snakes and spiders. Make an endurance roll. Do you have athletics or acrobatics?</p></blockquote><p></p>
[QUOTE="FloatingDisc, post: 4421807, member: 72222"] Thalak bows, smiling, then beckons you to follow him as he walks away from the inn. You notice he has a pack on his back already. In low words, Thalak explains to Dashiel that he got advance warning of the mission from Correus, and is ready to leave on the mission. You notice Dashiel's tone isn't much different to how he speaks to you and Sul. Thalak leads you both out of the city, and soon you are standing above the fishing district, and the flora has changed from low grasses to shrubs and some trees. A little way off is the forest, and behind it, foothills and a low mountain range. Thalak produces a map drawn on parchment from a pocket in his billowing robes and unrolls it before you both. [SIZE=1]OOC: We'll try a skill challenge now. It would've worked better if we had Thalak actually playing, but we'll give it a go anyway. I'm not really sure how it's supposed to run - it sound slike just a bunch of skill checks in a row, but we'll see how you go...[/SIZE] Dashiel indicates three areas of the map marked with arcane signs. He asks Thalak to identify them. Thalak rolls a 3, an 8 and a 13, one of which succeeds. He identifies a magical trap. The three of you have to set off into the wild without knowing what the other two signs mean. Dashiel makes a nature check to try to plot a good course up the mountain to the King of Rats' hideout. He rolls a 1. You set off on the crappiest course ever, and before long are covered in scratches and bruises, and have barely avoided being bitten by snakes and spiders. Make an endurance roll. Do you have athletics or acrobatics? [/QUOTE]
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