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ARcana -- Augmented TTRPG Platform from Actor Joe Manganiello
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<blockquote data-quote="Ruin Explorer" data-source="post: 8596839" data-attributes="member: 18"><p>They've been released multiple times, Morrus.</p><p></p><p>My friend who is a senior doctor here in the UK (and usually plays utter troublemakers in D&D!) has, what 2 AR headsets and a VR headset? Maybe the other way around? From his work.</p><p></p><p>None of them last, that's the issue. They get a bunch of hype, a bunch of people promising support, then they're not actually very popular, and they get dropped. At most they get some moderately serious use for a few months before they fade to niche-of-a-niche. All the ones currently in development that I'm aware of still have the same basic flaws that saw previous generations fail to gain traction. They're trying to incrementally improve a product that's never caught on, when what they really need is a revolutionary product that actually might.</p><p></p><p>With TTRPGs particularly, literally no-one is going to want to wear an AR headset that blocks their view of the faces of the other players (double minus points if it also blocks hearing them), even with an overlay or the like. And every AR helmet/glasses/goggles I've seen, and that actually works is pretty bad for that (some utterly hopeless ones do not, but... they're utterly hopeless).</p><p></p><p>It's quite possible something like this will really break into the mass market eventually, but I don't anything currently in development has a hope.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8596839, member: 18"] They've been released multiple times, Morrus. My friend who is a senior doctor here in the UK (and usually plays utter troublemakers in D&D!) has, what 2 AR headsets and a VR headset? Maybe the other way around? From his work. None of them last, that's the issue. They get a bunch of hype, a bunch of people promising support, then they're not actually very popular, and they get dropped. At most they get some moderately serious use for a few months before they fade to niche-of-a-niche. All the ones currently in development that I'm aware of still have the same basic flaws that saw previous generations fail to gain traction. They're trying to incrementally improve a product that's never caught on, when what they really need is a revolutionary product that actually might. With TTRPGs particularly, literally no-one is going to want to wear an AR headset that blocks their view of the faces of the other players (double minus points if it also blocks hearing them), even with an overlay or the like. And every AR helmet/glasses/goggles I've seen, and that actually works is pretty bad for that (some utterly hopeless ones do not, but... they're utterly hopeless). It's quite possible something like this will really break into the mass market eventually, but I don't anything currently in development has a hope. [/QUOTE]
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