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ARcana -- Augmented TTRPG Platform from Actor Joe Manganiello
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<blockquote data-quote="Jaeger" data-source="post: 8597582" data-attributes="member: 27996"><p>Hear hear.</p><p></p><p>After playing Roll20 waterdeep heist online, and an on/off AD&D game with Owlbear rodeo... Give me RPG's at a Real table like the Good Lord intended.</p><p></p><p>If I had to VTT; I'd use Owlbear because it is just simpler and lets me toss down what I need to let our imaginations do the real heavy lifting.</p><p></p><p>That being said...</p><p></p><p><em>In my opinion -</em> To offset the lack of in-person interaction, VTT <em>should deliver</em> additional visual stimuli. </p><p></p><p>None of them do it. </p><p></p><p>The problem with every VTT that I have seen is that their 'virtual world' engine doesn't even rise to the graphical level of cheap turn based CRPG games like Demon's Rise or Chaos Reborn.</p><p></p><p>Just weak-sauce, 20 year old graphics all around. You can't even create a virtual mini/avatar of your PC like you see in most every CRPG out there since forever. They are all uninspiring, and literally flat, <em>Yawn..</em>. The 70's wargamers called and they want their chits back.</p><p></p><p>All the name VTT's have been unable to deliver anything resembling a decent virtual <em>visual experience</em> since day one.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I am of the opinion that VR goggles/headsets just have fundamental <em>human</em> <em>issues</em> (many already mentioned) that will perennially keep them from mainstream use.</p><p></p><p>Unless something <em>completely revolutionary, </em>not just evolutionary comes along, they will only ever be a novelty product.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8597582, member: 27996"] Hear hear. After playing Roll20 waterdeep heist online, and an on/off AD&D game with Owlbear rodeo... Give me RPG's at a Real table like the Good Lord intended. If I had to VTT; I'd use Owlbear because it is just simpler and lets me toss down what I need to let our imaginations do the real heavy lifting. That being said... [I]In my opinion -[/I] To offset the lack of in-person interaction, VTT [I]should deliver[/I] additional visual stimuli. None of them do it. The problem with every VTT that I have seen is that their 'virtual world' engine doesn't even rise to the graphical level of cheap turn based CRPG games like Demon's Rise or Chaos Reborn. Just weak-sauce, 20 year old graphics all around. You can't even create a virtual mini/avatar of your PC like you see in most every CRPG out there since forever. They are all uninspiring, and literally flat, [I]Yawn..[/I]. The 70's wargamers called and they want their chits back. All the name VTT's have been unable to deliver anything resembling a decent virtual [I]visual experience[/I] since day one. I am of the opinion that VR goggles/headsets just have fundamental [I]human[/I] [I]issues[/I] (many already mentioned) that will perennially keep them from mainstream use. Unless something [I]completely revolutionary, [/I]not just evolutionary comes along, they will only ever be a novelty product. [/QUOTE]
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