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ARcana -- Augmented TTRPG Platform from Actor Joe Manganiello
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<blockquote data-quote="drl2" data-source="post: 8601918" data-attributes="member: 6983130"><p>I play mostly by VTT these days but when I do get around a table with non-virtual people, I'm very much pencil-and-paper (and maps and terrain and minis for scenes that lend themselves to them)... having a bunch of devices at the table seems cumbersome and immersion-breaking. I get annoyed when someone is simply using a D&D Beyond character sheet instead of a paper one, so I think having people waving tablets around or viewing the game through AR/VR glasses would drive me bonkers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All that being said, I still find this kind of interesting... if a free trial version became available, I'd probably spend a lot of time tinkering with it on my VR system even if I had no plans to use it for a game.</p><p></p><p>A number of questions immediately sprang to mind when I saw this announcement, though:</p><ul> <li data-xf-list-type="ul">What are the actual hardware requirements here? Is a reasonably powerful server device going to be needed? What kind of bandwidth will be needed when a bunch of devices are trying to view a scene at the same time?</li> <li data-xf-list-type="ul">How much will those licensed terrain pieces cost when you outgrow the ones that come with it? Will individuals be able to create and share their own terrain building blocks? Will the product be successful enough to build community support that makes open-source terrain a viable option to buying more? (For that matter, will there be support from vendors for more than just the initial bundled packs?)</li> <li data-xf-list-type="ul">There was mention of being able to import STL files, so that might be an avenue for "new" terrain and could certainly be useful for character and monster models... but STLs are often complex and detailed to the point where it takes time to render a single one on a fairly fast computer. Is the software going to reduce the complexity of imported STLs to enable rendering across less powerful devices? If yes, how good of a job will it do, how much detail will be lost, etc., and if no... how is my phone or tablet going to render in real time a room full of terrain populated by a dozen minis my (fairly fast) PC takes 1-5 seconds to draw individually when I load it into my 3d printing software?</li> </ul></blockquote><p></p>
[QUOTE="drl2, post: 8601918, member: 6983130"] I play mostly by VTT these days but when I do get around a table with non-virtual people, I'm very much pencil-and-paper (and maps and terrain and minis for scenes that lend themselves to them)... having a bunch of devices at the table seems cumbersome and immersion-breaking. I get annoyed when someone is simply using a D&D Beyond character sheet instead of a paper one, so I think having people waving tablets around or viewing the game through AR/VR glasses would drive me bonkers. :) All that being said, I still find this kind of interesting... if a free trial version became available, I'd probably spend a lot of time tinkering with it on my VR system even if I had no plans to use it for a game. A number of questions immediately sprang to mind when I saw this announcement, though: [LIST] [*]What are the actual hardware requirements here? Is a reasonably powerful server device going to be needed? What kind of bandwidth will be needed when a bunch of devices are trying to view a scene at the same time? [*]How much will those licensed terrain pieces cost when you outgrow the ones that come with it? Will individuals be able to create and share their own terrain building blocks? Will the product be successful enough to build community support that makes open-source terrain a viable option to buying more? (For that matter, will there be support from vendors for more than just the initial bundled packs?) [*]There was mention of being able to import STL files, so that might be an avenue for "new" terrain and could certainly be useful for character and monster models... but STLs are often complex and detailed to the point where it takes time to render a single one on a fairly fast computer. Is the software going to reduce the complexity of imported STLs to enable rendering across less powerful devices? If yes, how good of a job will it do, how much detail will be lost, etc., and if no... how is my phone or tablet going to render in real time a room full of terrain populated by a dozen minis my (fairly fast) PC takes 1-5 seconds to draw individually when I load it into my 3d printing software? [/LIST] [/QUOTE]
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