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ARcana -- Augmented TTRPG Platform from Actor Joe Manganiello
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<blockquote data-quote="Heilemann" data-source="post: 8604235" data-attributes="member: 7017813"><p>I think the point about VTTs not being graphically impressive is a misunderstanding of the primary purposes of VTTs. It isn't to make TTRPGs more like CRPGs or more "impressive". It's first and foremost to allow for people to play remotely with one another. The graphical side of that is secondary. In fact, the more you raise the level of 'accepted graphics excellence', the harder it is for people to get into it, and the more expensive it is to create assets, and the asset library will never be able to deliver just the right thing for your particular need and so on an so forth.</p><p></p><p>Secondary purposes of VTTs include of course bringing the power of digital productivity tools to bear on TTRPGs, which I think is also under appreciated. I've run games on VTTs that would have fallen apart or at least shown strain from tracking twenty NPC initiatives and HPs and so on.</p><p></p><p>I wouldn't look at digital tools as trying to replace the table experience. Sometimes they do because people have to play remote (my high school friends live in six different countries now), but portability, ease of reference and ease of use (I love Rolemaster and Hârn, but in all honesty it can be incredibly tedious to perform the mechanics of the system sometimes; VTTs are great at this) are just as much a part of it.</p></blockquote><p></p>
[QUOTE="Heilemann, post: 8604235, member: 7017813"] I think the point about VTTs not being graphically impressive is a misunderstanding of the primary purposes of VTTs. It isn't to make TTRPGs more like CRPGs or more "impressive". It's first and foremost to allow for people to play remotely with one another. The graphical side of that is secondary. In fact, the more you raise the level of 'accepted graphics excellence', the harder it is for people to get into it, and the more expensive it is to create assets, and the asset library will never be able to deliver just the right thing for your particular need and so on an so forth. Secondary purposes of VTTs include of course bringing the power of digital productivity tools to bear on TTRPGs, which I think is also under appreciated. I've run games on VTTs that would have fallen apart or at least shown strain from tracking twenty NPC initiatives and HPs and so on. I wouldn't look at digital tools as trying to replace the table experience. Sometimes they do because people have to play remote (my high school friends live in six different countries now), but portability, ease of reference and ease of use (I love Rolemaster and Hârn, but in all honesty it can be incredibly tedious to perform the mechanics of the system sometimes; VTTs are great at this) are just as much a part of it. [/QUOTE]
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