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ARcana -- Augmented TTRPG Platform from Actor Joe Manganiello
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<blockquote data-quote="Heilemann" data-source="post: 8604330" data-attributes="member: 7017813"><p>100% this. I did the same, and it's just oodles of complexity. I also worked at a large computer games company which pursued doing 3D world building tools for "everyman" and it's doable, but the WORK involved is tedious. The prep is multitudes worse than anything else a GM might otherwise do.</p><p></p><p>There could be pre-built dungeons etc for published adventures, etc etc, but even so the barrier to entry to players is ALSO higher, both in reading and in navigating the environment and in manipulating it.</p><p></p><p>I've built a prototype of this thing recently, and my takeaway as a UX designer was simply that the added complexity isn't worth it if you're going for any sort of broader application. God knows the current lot of VTTs are hard enough to use as is...</p></blockquote><p></p>
[QUOTE="Heilemann, post: 8604330, member: 7017813"] 100% this. I did the same, and it's just oodles of complexity. I also worked at a large computer games company which pursued doing 3D world building tools for "everyman" and it's doable, but the WORK involved is tedious. The prep is multitudes worse than anything else a GM might otherwise do. There could be pre-built dungeons etc for published adventures, etc etc, but even so the barrier to entry to players is ALSO higher, both in reading and in navigating the environment and in manipulating it. I've built a prototype of this thing recently, and my takeaway as a UX designer was simply that the added complexity isn't worth it if you're going for any sort of broader application. God knows the current lot of VTTs are hard enough to use as is... [/QUOTE]
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